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authorAdam Stück <adam@adast.dk>2023-05-22 17:31:07 +0200
committerAdam Stück <adam@adast.dk>2023-05-22 17:31:07 +0200
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-<!DOCTYPE html>
-<html lang="en">
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- <title>arena: Quake-like multiplayer shooter</title>
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-<h1 id="arena-quake-like-multiplayer-shooter">arena: Quake-like multiplayer shooter</h1>
-
-<p>2021-05-07</p>
-
-<blockquote>
-<p>TODO: Update post!</p>
-</blockquote>
-
-<p>Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It&#8217;s a hobby project that I have been working on since 2016. It started as a <em>warmup</em> project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project. </p>
-
-<p>At it&#8217;s core, Aftershock is supposed to be my attempt at recreating a mix of Quake 3 &#47; Quake Live along with whatever else I decide to add. </p>
-
-<p>Main features (so far):</p>
-
-<ul>
-<li>p2p multiplayer</li>
-<li>support for custom maps</li>
-<li>vq3-like movement</li>
-<li>rocket launcher + rocket jumping</li>
-<li>health pickups</li>
-<li>3 gamemodes (FFA, TDM, Race)</li>
-</ul>
-
-<p>I&#8217;m in the process of rewriting a lot of systems in the game at the moment because I&#8217;m switching from janky p2p multiplayer to an authoritative server setup with client-side prediction <a href="https://www.gabrielgambetta.com/client-server-game-architecture.html">(more)</a>.</p>
-
-<p>&#10148;&#8194;<a href="https://youtube.com/playlist?list=PLHEg_8J-AGzfSGAZI29eq29DSrBcbXVYv">Gameplay clips</a><br/>
-&#10148;&#8194;<a href="https://trello.com/b/ycQyrouQ">Follow my progress</a></p>
-
-<hr style="border-top: dotted 1px;" />
-
-<p>Have a comment on one of my posts? Start a discussion in <a href="https://lists.sr.ht/~adamski/public-inbox">my public inbox</a> by
-sending an email to <a href="mailto:~adamski/public-inbox@lists.sr.ht">~adamski&#47;public-inbox@lists.sr.ht</a> [<a href="https://man.sr.ht/lists.sr.ht/etiquette.md">mailing list
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