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authorAdam <adam.moloney.stuck@gmail.com>2022-04-23 19:15:16 +0200
committerAdam <adam.moloney.stuck@gmail.com>2022-04-23 19:15:16 +0200
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+<!DOCTYPE html>
+<html>
+<meta charset="UTF-8">
+<meta name="viewport" content="width=device-width, initial-scale=1.0">
+
+<title>Q1. Software Process Model - Waterfall &mdash; adamski.wtf</title>
+<link rel="icon" type="image/png" href="favicon.png">
+<link rel="stylesheet" href="styles/style.css">
+
+<p class="header"><a href="/">adamski.wtf</a></p>
+<h1 id="Q1.%20Software%20Process%20Model%20-%20Waterfall">Q1. Software Process Model - Waterfall</h1>
+
+<h2 id="What%20is%20software%20engineering%20a%20response%20to?">What is software engineering a response to?</h2>
+
+<ul>
+<li>Increasing system complexity.</li>
+<li>Failure to use software engineering methods.</li>
+</ul>
+
+<p>There are no universal notations, methods or techniques for software engineering.
+This is because different types of software require different approaches.</p>
+
+<p>There are cases where software projects or software can fail.</p>
+
+<h3 id="Increasing%20system%20complexity">Increasing system complexity</h3>
+
+<p>As new software technology helps us to build bigger, more complicated systems, the requirements change.</p>
+
+<p>Systems need to be developed and delivered faster meaning more complicated systems are required.
+This means more requirements for the systems.</p>
+
+<h3 id="Failure%20to%20use%20software%20engineering%20methods">Failure to use software engineering methods</h3>
+
+<p>It is easy to develop programs without using software engineering techniques&#8230; BUT
+This can result in more expensive software development and less reliable, readable systems.
+To solve this issue, more education and training is required on these techniques.</p>
+
+<h2 id="Software%20engineering%20process%20activities">Software engineering process activities</h2>
+
+<h3 id="Software%20specification">Software specification</h3>
+
+<p>This is where the clients and the developers define the software that should be produced.
+This is where the software is limited in terms of what is should be.</p>
+
+<h3 id="Software%20development">Software development</h3>
+
+<p>This is where the software is designed and programmed.</p>
+
+<h3 id="Software%20validation">Software validation</h3>
+
+<p>This step ensures that the software does what the client requested.</p>
+
+<h3 id="Software%20evolution">Software evolution</h3>
+
+<p>When software is modified to meet client&#8217;s or the market&#8217;s new requirements.</p>
+
+<h2 id="What%20is%20a%20software%20process%20model">What is a software process model</h2>
+
+<p>A software process model is a set or related activities that leads to a software product.
+An abstract descriptions of high level software processes.
+These can be used to explain different approaches to software development.
+These can be interpreted as frameworks that can be expanded and personalized to create more specific software engineering processes.</p>
+
+<h3 id="Waterfall%20model">Waterfall model</h3>
+
+<p>The model takes the fundamental software process activities.
+Seperate process phases:
+- Requirement specification
+- Software design
+- Implementation
+- Test</p>
+
+<h3 id="Incremental&amp;#47;iterative%20development">Incremental&#47;iterative development</h3>
+
+<p>This approach combines the activities with specification, development and validation.
+The system is developed in a series of versions (increments)
+Each version adds some functionality on top of the previous version.</p>
+
+<h3 id="Integration%20and%20configuration">Integration and configuration</h3>
+
+<p>This approach depends on the availability of reusable components or systems.
+The systemdevelopment process focuses on configuring these components to be used in new contexts and integrate them with the system.
+This lets you reuse code from previous projects and save time and money.</p>
+
+<h2 id="Waterfall%20model-2">Waterfall model</h2>
+
+<p>Activities are done in a sequence.
+Handover of workproducts between phases and milestones are used to monitor progress.
+Waterfall model is an example of a plan-driven process.
+You are supposed to have all of the process activities and phases planned out before you start development.
+The phases in the model directly reflect the fundamental development activities.</p>
+
+<h3 id="Requirements%20analysis%20and%20definition">Requirements analysis and definition</h3>
+
+<p>The systems services, limits and goal and made concrete through consulting with the users.
+They are then defined in detail and are used as the system specification.</p>
+
+<h3 id="System%20and%20software%20design">System and software design</h3>
+
+<p>The overall system architecture is established in this phase.
+Identify and describe the fundamental system abstractions and their relations (UML)</p>
+
+<h3 id="Implementation%20and%20unit%20testing">Implementation and unit testing</h3>
+
+<p>The design is implemented in the indivivual program parts.
+The design is tested to verify that it meets the specification.</p>
+
+<h3 id="Integration%20and%20system%20testing">Integration and system testing</h3>
+
+<p>The individual program parts are integrated and the whole system it tested.
+The software is delivered to the client.</p>
+
+<h3 id="Operation%20and%20maintenance">Operation and maintenance</h3>
+
+<p>The system is now installed and in use.
+The system is maintained to any issuse that weren&#8217;t found earlier.
+The system is improved over time.</p>
+
+<h2 id="When%20should%20you%20consider%20using%20waterfall?">When should you consider using waterfall?</h2>
+
+<p>For software that needs to be flexible while it is being developed.</p>
+
+<h3 id="Embedded%20systems">Embedded systems</h3>
+
+<p>The software must interface with hardware.
+In this case the hardware is not flexible, thus the software must be.</p>
+
+<h3 id="Critical%20systems">Critical systems</h3>
+
+<p>When total security is a requirement of the specification and design.
+These systems must have finite specifications and design documents.</p>
+
+<h3 id="Large%20software%20systems">Large software systems</h3>
+
+<p>Part of a larger system being developed by several parties.
+This makes finite specifications extremely necessary.</p>
+
+<h2 id="How%20can%20I%20decide%20on%20waterfall?%20-%20analyse%20home%20ground">How can I decide on waterfall? - analyse home ground</h2>
+
+<p>When one phase ends another begins.
+Steps come ordered and don&#8217;t allow for going back and redoing parts. (waterfall flows only down)
+When the requirements are mostly unchanging.</p>
+
+<h3 id="Plan%20driven%20versus%20agile%20processes?">Plan driven versus agile processes?</h3>
+
+<p>Activities in sequence versus all activities at the same time.
+Agile development is very flexible and the requirements may be constantly changing. </p>
+
+<h2 id="Incremental%20model">Incremental model</h2>
+
+<p>You can iterate within increments and the increments can be planned.
+You work within fixed time slots and update the project backlog continuously.
+Incremental is an agile process, where you end with multiple versions that you can show the clients as the project progresses.
+This allows for the client to come with feedback along the way.</p>
+
+<h2 id="Integration%20and%20configuration-2">Integration and configuration</h2>
+
+<p>Development risk is reduced by reuse but there is the risk of not being able to make the desired changes at all or in the time frame.
+Most projects have some level of code reuse.
+This is often informal.
+This reuse requires looking for the existing code, changing them to meet the requirements and integrating them with the new code.</p>
+
+<h1 id="Q2.%20Software%20Process%20Model%20-%20Incremental&amp;#47;iterative">Q2. Software Process Model - Incremental&#47;iterative</h1>
+
+<p>The incremental development is based on the idea that:
+1. Develop in prototypes.
+2. Get feedback from the users and others.
+3. Develop over multiple versions until the required system is produced.</p>
+
+<p>Incremental development is the most common approach to developing applications and software. </p>
+
+<h2 id="Can%20it%20be%20both%20plandriven%20and%20agile?">Can it be both plandriven and agile?</h2>
+
+<p>Yes, it can be either one or a mix of both.</p>
+
+<h3 id="Plan-driven%20approach">Plan-driven approach</h3>
+
+<p>Identify the system increments in advance.
+A predictable waterfall plan is split into parts.</p>
+
+<h3 id="Agile%20approach">Agile approach</h3>
+
+<p>The early increments are identified.
+The later increments depend on progress and the clients priorities.
+You work in fixed timeframes and update the full project backlog as you go.</p>
+
+<h3 id="Agile-manifest%20(balance&amp;#47;mix)">Agile-manifest (balance&#47;mix)</h3>
+
+<p>Focus on the individuals and teamwork rather than the processes and tools.
+Good software comes before comprehensive documentation.
+Work with the client instead of using contract work.
+Deal with changes instead of sticking to the plan.</p>
+
+<h2 id="What%20are%20advantages%20of%20incremental?">What are advantages of incremental?</h2>
+
+<ol>
+<li><p>Development costs are reduced
+The amount of analysis and documentation that has to be redone is much less than waterfall.</p></li>
+<li><p>It is easier to get client feedback
+The clients can comment on demonstrations of the different versions and see the progress.</p></li>
+<li><p>Earlier delivery of new software
+New features can be made available even if they are not fully completed.</p></li>
+</ol>
+
+<h2 id="What%20disadvantages%20are%20there?">What disadvantages are there?</h2>
+
+<ol>
+<li><p>The project is not visible
+Managers can have difficulty measuring progress.
+It would be a waste of resources to produce documents that reflect the different versions.</p></li>
+<li><p>The system structure can get messy over time
+Changes lead to messy code.
+It gets increasingly difficult to add new functions to a system.
+Large, complex systems with large teams struggle with incremental for this reason.
+Large systems need a stable architecture.
+Responsibility of the different teams needs to be clear with respect to this architecture.
+This has to be done in advance.</p></li>
+</ol>
+
+<h1 id="Q3.%20Software%20Process%20Model%20-%20Integration%20and%20configuration">Q3. Software Process Model - Integration and configuration</h1>
+
+<h2 id="What%20are%20the%20phases?">What are the phases?</h2>
+
+<h3 id="Requirements%20specification">Requirements specification</h3>
+
+<p>The inital requirements are suggested
+They don&#8217;t need to be developed in more detail.
+They should include short descriptions of important requirements and desired functionality.</p>
+
+<h3 id="Software%20discovery%20and%20evaluation">Software discovery and evaluation</h3>
+
+<p>With the overview of the requirements, components are searched for that provide the necessary functionality.</p>
+
+<h3 id="Requirements%20refinement">Requirements refinement</h3>
+
+<p>The requirements are polished with the knowledge of the reusable components that were found.</p>
+
+<h3 id="Application%20system%20configuration">Application system configuration</h3>
+
+<p>If an application that meets the requirements is available, it is configured for use in the new system.</p>
+
+<h2 id="Advantages&amp;#47;disadvantages">Advantages&#47;disadvantages</h2>
+
+<p>This model reduces the amount of software that must be developed.
+This in turn, reduces the costs and risks.</p>
+
+<p>You usually don&#8217;t have control of the software that is being reused.
+This can include for example how and when new version are released and how the functionality is changed.</p>
+
+<h1 id="Q4.%20Comparison%20of%20plandriven%20and%20agile%20including%20Homeground">Q4. Comparison of plandriven and agile including Homeground</h1>
+
+<h2 id="What%20is%20the%20difference%20between%20plandriven%20and%20agile?">What is the difference between plandriven and agile?</h2>
+
+<h3 id="Plandriven">Plandriven</h3>
+
+<p>Plandriven means the desired result can be predicted.
+Plandriven = waterfall.
+Plandriven is an approach where the development process is planned in detail.
+A project plan is created that registers the work that needs to done, who should do it the development plan and the work tools.
+Managers use this plan to support project decisions and as a way to measure progress.
+This is a traditional approach to software development.</p>
+
+<h3 id="Agile">Agile</h3>
+
+<p>Agile expects changes and frequent user inspection to get the best results.
+Agile = Iterative, more detailed Scrum and XP
+Agile methods are iterative, the software is developed and delivered in stages.
+These versions are not planned in advance but are chosen underway.
+Decisions on what should be included in a version depend on the clients priorities.</p>
+
+<h2 id="How%20does%20B%C3%B6hm&amp;#47;Turner%20define%20primary%20factors?">How does Böhm&#47;Turner define primary factors?</h2>
+
+<h3 id="Application">Application</h3>
+
+<h4 id="Agile-2">Agile</h4>
+
+<p>Goal: to handle changes in the project.
+Small teams.
+Environment is turbulent and fast-paced, project focused.</p>
+
+<h4 id="Plandriven-2">Plandriven</h4>
+
+<p>Goal: predictability, stability and security.
+Larger teams and projects.
+Environment: stable, few changes, organisation focused.</p>
+
+<h3 id="Management%20(onsite,%20qualitative%20control,%20tacit%20knowledge)">Management (onsite, qualitative control, tacit knowledge)</h3>
+
+<h4 id="Agile-3">Agile</h4>
+
+<p>Customer relations: dedicated clients on site, focused on prioritised changes
+Planning and control: qualitative control. Who and how doensn&#8217;t matter as long as it gets done.
+Communications: Tacit knowledge. People do things without needing much explanation or discussion.</p>
+
+<h4 id="Plan-driven">Plan-driven</h4>
+
+<p>Customer relations: More formal and infrequent. Focused on contract decisions.
+Planning and control: Documented plans, quantitative control. It is important to know who does what.
+Communications: Explicit. Plans must be discussed and verbalized and shared with the others.</p>
+
+<h3 id="Technical">Technical</h3>
+
+<h4 id="Agile-4">Agile</h4>
+
+<p>Requirements: can withstand unpredictability.
+Development: simple design, small increments, refactoring is assumed to be cheap.
+Test: Test cases define the requirements.</p>
+
+<h4 id="Plan-driven-2">Plan-driven</h4>
+
+<p>Requirements: Formal project, user interface, quality, predictable requirements.
+Development: Comprehensive design, larger intervals, refactoring is costly.
+Test: Documented testplans and procedures.</p>
+
+<h3 id="People">People</h3>
+
+<p>Cockburn characteristics can describe a programmers personality.
+One type may be more favourable than another depending on agile&#47;plan-driven approach. </p>
+
+<h2 id="5%20axis%20on%20the%20Home%20Ground%20Decision%20tool">5 axis on the Home Ground Decision tool</h2>
+
+<ul>
+<li>Criticality: impact of defects</li>
+<li>Personell: average cockburn type</li>
+<li>Dynamism: % requirement change per month</li>
+<li>Culture: % thriving on chaos vs. order</li>
+<li>Size: # of personnel</li>
+</ul>
+
+<h2 id="What%20is%20continuous%20integration%20and%20how%20does%20it%20relate%20to%20agile?">What is continuous integration and how does it relate to agile?</h2>
+
+<p>As soon as the work on a task is complete, it is integrated into the whole system.
+After such integration, all the unit tests must pass.
+Continuous integration uses tools to automate the process.
+Depends on unit tests.
+Does NOT remove the need for tests.</p>
+
+<h2 id="Prototype%20development">Prototype development</h2>
+
+<ul>
+<li>Prototype plan: establish objectives</li>
+<li>Outline definition: define functionality</li>
+<li>Executable prototype</li>
+<li>Evaluation report</li>
+</ul>
+
+<h1 id="Q5.%20Key%20features%20of%20SCRUM">Q5. Key features of SCRUM</h1>
+
+<p>Openness of all work.
+Respect each other.
+Focus on the common goal.
+Courage for difficult decisions.
+Duty to the common goal.</p>
+
+<p>3 roles.
+5 events.
+3 artifacts.</p>
+
+<h2 id="Assets">Assets</h2>
+
+<ul>
+<li>Scrum board</li>
+<li>Project burndown</li>
+<li>Sprint burndown</li>
+</ul>
+
+<h2 id="Three%20pillars">Three pillars</h2>
+
+<p>Transparency: Everyone knows what needs to be done and who is doing what.
+Inspect: Keep an eye on where we are heading (daily meetings).
+Adapt: Change if it is necessary.</p>
+
+<h2 id="Core%20values">Core values</h2>
+
+<p>Commitment: to reach the sprint goal.
+Focus: on what needs to be done in the sprint.
+Openness: Communication is key, don&#8217;t hide issuse.
+Respect: for each other
+Courage: to do the right thing</p>
+
+<h2 id="Typical%20errors">Typical errors</h2>
+
+<p>Scrum master is a manager.
+No communication with the client.
+New tasks are added to the sprint backlog in the middle of a sprint.</p>
+
+<h2 id="Daily%20SCRUM">Daily SCRUM</h2>
+
+<p>Inspect progress towards the sprint goal.
+Adjust the backlog accordingly.
+Update (how far are we?)
+Short meeting (15 min)
+Tell the others if you need help.</p>
+
+<h2 id="Sprint%20planning">Sprint planning</h2>
+
+<p>Work together with the whole SCRUM team for sprints.
+Look in the backlog.
+Make a sprint backlog. (this can&#8217;t be changed from the outside)</p>
+
+<h2 id="Sprint%20review">Sprint review</h2>
+
+<p>Check development status.
+Sprint review max 4 hours with sprints of 4 weeks.
+The client participates along with the team.
+Only talk about what has been done.
+Dialogue, no presentation.
+Update the backlog.</p>
+
+<h2 id="Sprint%20retrospective">Sprint retrospective</h2>
+
+<p>For increasing quality and effictivity.
+What went well&#47;bad?
+How can this be improved for the future?</p>
+
+<h2 id="Roles">Roles</h2>
+
+<h3 id="Product%20owner">Product owner</h3>
+
+<p>Stakeholder contact
+Updates&#47;prioritises the product backlog
+Can be a person dedicated to the client
+The goal is the maximise product value
+Can delegate but is responsible</p>
+
+<h3 id="SCRUM%20master">SCRUM master</h3>
+
+<p>Ensure everyone is keeping in-line with SCRUM
+Not the management leader
+Ensure the team is effective
+Deal with the teams blockages</p>
+
+<h3 id="Developers">Developers</h3>
+
+<p>They own the backlog
+Programmers, UI, UX and so on</p>
+
+<h1 id="Q6.%20Key%20features%20of%20XP%20-%20eXtreme%20Programming">Q6. Key features of XP - eXtreme Programming</h1>
+
+<h2 id="What%20is%20XP?">What is XP?</h2>
+
+<p>An agile, incremental development method with focus on:
+- Collaboration
+- Quick and early software creation
+- Skillfull development practices
+XP takes all the &#8216;good things&#8217; the extreme. (testing, pair programming).</p>
+
+<p>The customre should be available full time for the use of the XP team.
+In XP, the customer is a member of the dev team and is responsible for bringing requirements.</p>
+
+<p>Pair programming: developers work in pairs, checking each other&#8217;s work to ensure quality.</p>
+
+<h2 id="Qualities%20of%20XP%20that%20fit%20to%20SCRUM">Qualities of XP that fit to SCRUM</h2>
+
+<p>Pair-programming.
+Writing unittests before the code (with the help of TDD).
+Partners often have to integrate their code (use continuous integration).
+Refactor as often as possible.
+Collective ownership of code.
+Customer on-site, user stories, planning game, &#8230;</p>
+
+<h3 id="What%20does%20XP%20and%20SCRUM%20have%20in%20common?">What does XP and SCRUM have in common?</h3>
+
+<p>Work should be done incrementally&#47;iteratively.
+Teamwork, transparency, communication and prioritisation are crucial.
+Requirements are broken down into bite-size pieces.
+There is overlap with the roles. (XP client and SCRUM&#8217;s product owner)</p>
+
+<h2 id="What%20values%20are%20XP%20based%20on%20according%20to%20Larman?">What values are XP based on according to Larman?</h2>
+
+<p>Communication, simplicity, feedback, courage.</p>
+
+<h3 id="Communication">Communication</h3>
+
+<p>Pair programming
+Customer on-site
+Acceptance test
+Daily standup (short meetings)</p>
+
+<h3 id="Simplicity">Simplicity</h3>
+
+<p>Teams implement exactly what was asked for. Nothing more.
+Strive for simple designs and quality code.</p>
+
+<h3 id="Feedback">Feedback</h3>
+
+<p>Early and frequent feedback is crucial.
+Feedback can come from unittests, team members and the client.
+Continuous integration.
+Acceptance test that the client performs.
+Short sprints.</p>
+
+<h3 id="Courage">Courage</h3>
+
+<p>Developers should be honest.
+Don&#8217;t make excuses for issuse.
+Don&#8217;t be afraid to make big changes.</p>
+
+<h2 id="How%20is%20XP%20extreme?">How is XP extreme?</h2>
+
+<p>E.g. If tests are good, do them all the time.
+Takes all good things, and places them at the core of the process.</p>
+
+<h2 id="Name%20some%20key%20practices%20in%20XP?">Name some key practices in XP?</h2>
+
+<p>Unit test, pair review, customer on-site, continuous integration, testing, early test, unit test, TDD.</p>
+
+<h2 id="What%20is%20a%20user%20story?">What is a user story?</h2>
+
+<p>Brief feature request, a promise for conversation.
+Written on a card with criteria for confirmation on the back.</p>
+
+<h2 id="Story%20maps%20-%20User%20story%20mapping">Story maps - User story mapping</h2>
+
+<p>To see the bigger picture of the user stories.
+To understand how things are now and to imagine how they could be.
+Visualize the stories you tell about your software.</p>
+
+<p>Story maps consist of:
+* User
+ - a card that tells a story about a type of person, doing something to reach a goal.
+* Activities
+ - Jobs done by similar people to reach a time
+* Backbone
+ - Activies and jobs on a higher goal tier, give the user story structure.
+ - This is a big goal, that the little goals are attached to.
+* User tasks
+ - Short, concise sentences that explain the goal.
+* Sub-tasks
+ - Break down more complicated goals.
+* Release slices
+ - Identify tasks. The smallest number of tasks that allow specific users to reach their goal.</p>
+
+<p>Story map process has 4 levels</p>
+
+<h2 id="What%20is%20the%20format%20a%20user%20story?">What is the format a user story?</h2>
+
+<p>&#8220;As a <user> I want <feature> so that <why>&#8221;.
+Who, what, why.</p>
+
+<h2 id="How%20does%20XP%20describe%20Lifecycle%20for%20a%20System?">How does XP describe Lifecycle for a System?</h2>
+
+<p>Exploration, planning, iterations to first release, productionizing, maintenance.</p>
+
+<h2 id="What%20is%20the%20iteration%20called%20in%20XP?">What is the iteration called in XP?</h2>
+
+<p>Iteration</p>
+
+<h1 id="Q7.%20Product%20Planning:%20Requirements%20Elicitation,%20Product%20Vision,%20Product%20Roadmap">Q7. Product Planning: Requirements Elicitation, Product Vision, Product Roadmap</h1>
+
+<h2 id="What%20main%20requirement%20activities%20are%20there?">What main requirement activities are there?</h2>
+
+<p>Elicitation and analysis of needs.
+Specification of requirements.
+Validation of requirements.</p>
+
+<h2 id="Elicitation%20and%20analysis%20of%20needs">Elicitation and analysis of needs</h2>
+
+<p>There are two fundamental approaches to Requirement Elicitation:
+1. Interview, where people talk about what they are doing.
+2. Observation or etnography, where you observe how people do their work and which technologies they use and so on.</p>
+
+<p>Use a mix of interview and observation to gather information.
+This can be used to find the requirements that form the basis of further discussion.</p>
+
+<h2 id="Requirement%20specification">Requirement specification</h2>
+
+<p>Is a process in which you write down user and system requirements into a document.
+Ideally, these requirements should be clear, consistent, complete and easy to understand.
+User requirements should be written in natural language and supplemented with dialogue and tables in the document.
+System requirements can also be written in natural language, but other notations, graphs, maths, etc can also be used. (state machines, automata)</p>
+
+<h2 id="Requirement%20validation">Requirement validation</h2>
+
+<p>Is the process of controlling of ensuring that the system requirements will are really what the client wants.
+There are different checks that can be used to validate the requirements.</p>
+
+<ol>
+<li><p>Validity checks:
+Check if the requirements reflect the users real needs.
+User needs can change over time, so this is an important thing to keep track of.</p></li>
+<li><p>Consistency checks:
+Requirements should not conflict with others. </p></li>
+<li><p>Completeness checks:
+The requirement specification should be comprehensive for every function and the limits that the client wants.</p></li>
+<li><p>Realism checks:
+Using knowledge on existing systems, control the requirements to ensure that they fit within the budget and time-frame.</p></li>
+<li><p>Verifiability:
+You should be able to create tests that verify whether or not a requirement is met.</p></li>
+</ol>
+
+<h2 id="Requirement%20validation%20techniques">Requirement validation techniques</h2>
+
+<ol>
+<li><p>Requirement reviews
+Requirements are analyzed systematically by a team of judges, to check for mistakes or conflicts.</p></li>
+<li><p>Prototyping
+Develop executable models of the system and verify with the client that it meets their expectations.</p></li>
+<li><p>Test-case generation
+Tests can be designed along with requirements instead of after the fact.
+If it is difficult to design tests for a requirement, that can mean the requirement is unrealistic.</p></li>
+</ol>
+
+<h2 id="What%20are%20the%20steps%20in%20elicitation?">What are the steps in elicitation?</h2>
+
+<ol>
+<li><p>Discovery &#38; Classification
+This is the process of interacting with the stakeholders to find their requirements.</p></li>
+<li><p>Categorization
+Take the unstructured list of requirements and group related requirements together.</p></li>
+<li><p>Prioritization &#38; Negotiation
+Conflicts can arise when there are multiple stakeholders.
+Prioritize the most important requirements, through negotiation, discussions, compromises and meetings.</p></li>
+<li><p>Documentation
+Here the requirements are documented.</p></li>
+</ol>
+
+<h2 id="Why%20is%20it%20difficult%20to%20elicit%20requirements?">Why is it difficult to elicit requirements?</h2>
+
+<p>Many stakeholders with conflicting needs.
+Stakeholders speak their own &#8220;language&#8221;.
+Lack of communication because things are assumed to be &#8220;obvious&#8221;.</p>
+
+<h2 id="What%20is%20a%20recognized%20way%20to%20communicate%20requirements?">What is a recognized way to communicate requirements?</h2>
+
+<p>Stories, Scenarios.</p>
+
+<h2 id="How%20are%20requirements%20documented%20in%20Waterfall%20and%20in%20SCRUM,%20in%20Product%20Planning?">How are requirements documented in Waterfall and in SCRUM, in Product Planning?</h2>
+
+<p>Waterfall: Verify the requirement specificatino with strict change management.
+SCRUM: Product vision and product backlog, are discussed and updated every sprint.
+Product Planning: Product vision, release plans and&#47;or product roadmaps.
+XP: User Stories.</p>
+
+<h2 id="How%20are%20requirements%20negotiated%20with%20stakeholders%20in%20Waterfall%20and%20SCRUM?">How are requirements negotiated with stakeholders in Waterfall and SCRUM?</h2>
+
+<p>Waterfall: Be up front in the requirements phase - state it now or it will be difficult later on.
+SCRUM: Ongoing refinement of product backlog with stakeholders, say what is most important now, we will continue.
+XP: Customer on-site.</p>
+
+<h1 id="Q8.%20Product%20Refinement%20and%20Forecasting:%20User%20story%20mapping,%20personas,%20stakeholders,%20product%20backlog">Q8. Product Refinement and Forecasting: User story mapping, personas, stakeholders, product backlog</h1>
+
+<h2 id="What%20is%20a%20persona?">What is a persona?</h2>
+
+<p>User personas are a useful technique to describe users of your product.
+A fictional character with a name, picture, relevant characteristics, behavior, opinions and a goal.
+Different people can have different goals.
+Understand a personas goal is useful for creating a product that is meaningful to the users.</p>
+
+<h2 id="What%20is%20a%20user%20story?-2">What is a user story?</h2>
+
+<p>Short description on a type of user, a goal and a reason.</p>
+
+<h2 id="Where%20do%20we%20use%20the%20terms:%20Product%20Feature,%20Epic,%20User%20story?">Where do we use the terms: Product Feature, Epic, User story?</h2>
+
+<p>Product Feature: Corresponds to an Epic.
+Epic: A collection of related user stories.
+User story: Breakdown of an Epic. </p>
+
+<h2 id="What%20is%20a%20user%20journey?">What is a user journey?</h2>
+
+<p>The experiences a person has, when interacting with the software.</p>
+
+<h2 id="What%20are%20the%20key%20characteristics%20of%20a%20product%20backlog?">What are the key characteristics of a product backlog?</h2>
+
+<p>This is to do list of items a SCRUM team must tackle.
+- Software requirements.
+- User stories.
+- Descriptions of supplementary tasks that are needed, such as architecture definition or user documentation.</p>
+
+<h1 id="Q9.%20Risk%20Management">Q9. Risk Management</h1>
+
+<p>A risk is a potential problem.
+The possibility of loss or damage.
+Risk Management: project leaders must evaluate the risks that can affect a project, monitor them, and handle them when problems arrise.</p>
+
+<h2 id="Example%20of%20risk%20categories">Example of risk categories</h2>
+
+<ol>
+<li>Uncertainty, project, technical, business.</li>
+<li>Keyperson from team dies, a supplier is not delivering as promissed.</li>
+</ol>
+
+<h2 id="Categories%20of%20risk">Categories of risk</h2>
+
+<h3 id="Project%20risks">Project risks</h3>
+
+<p>Risks that threaten the project plan.
+Time will be wasted and costs will rise.</p>
+
+<h3 id="Technical%20risks">Technical risks</h3>
+
+<p>Architectural design.
+Arrises because problems can be harder to solve than expected.
+Vagueness in the specification.
+Project gets older and starts to decay.</p>
+
+<h3 id="Business%20risks">Business risks</h3>
+
+<p>Market risk. What if no one uses the product?
+Strategic risk. We don&#8217;t need that new component after all.
+Sales risk. How the fuck do we sell this?!
+Management risk. The top management don&#8217;t support the project anymore.
+Budget risks. Budget or personnel is lost.</p>
+
+<h2 id="How%20do%20you%20do%20risk%20analysis?">How do you do risk analysis?</h2>
+
+<p>Risk analysis and management are actions, that help a software team understand and handle uncertainty.
+It is a good idea to identify risks.
+Evaluate the probability of risks.
+Estimate the impact of a risk and form a reaction plan for if the risk actually happens.</p>
+
+<h2 id="Identify%20risks%20and%20calculate%20risk%20exposure%20and%20describe%20consequence.">Identify risks and calculate risk exposure and describe consequence.</h2>
+
+<p>Risk exposure = probability * loss, describe consequence.
+Probability &#60; 100%. If p = 100% then it&#8217;s an issue.</p>
+
+<p>Prioritize according to risk exposure, establish cut-line.
+Deal with the risks above the line, accept the ones below.</p>
+
+<p>Establish for each risk above the cut-line (RMMM: Risk Mitigation, monitor, management)</p>
+
+<h3 id="Mitigate">Mitigate</h3>
+
+<p>We want to prevent the risk from becoming an issue.
+We can reduce the probability.
+Or try to reduce the associated loss.
+Risk exposure = probability * loss.</p>
+
+<h3 id="Manage">Manage</h3>
+
+<p>For when a risk has become a loss, try to minimize the loss.
+This assumes the mitigation activity was unsuccessful.
+This is done by the project leader.</p>
+
+<h3 id="Monitor">Monitor</h3>
+
+<p>Observe how risks change over time.
+How the probabilities, loss, or the environment, change over time.</p>
+
+<h2 id="How%20are%20risk%20management%20part%20of%20project%20management">How are risk management part of project management</h2>
+
+<h3 id="Waterfall%20&amp;#47;%20plan-driven">Waterfall &#47; plan-driven</h3>
+
+<p>Risk and risk plans are part of the plans in project management.
+Development of others plans to contribute to identification of risk.
+It is planned.</p>
+
+<h3 id="Agile%20-%20inspect%20and%20adapt%20is%20reduction%20to%20produce%20the%20right%20product">Agile - inspect and adapt is reduction to produce the right product</h3>
+
+<p>Daily SCRUM: Do you have any impediments?
+Sprint review: Inspects risk related to product and stakeholder.
+Sprint retrospective: Adresses risks related to how the team works.</p>
+
+<h2 id="What%20are%20B%C3%B6hms%20primary%20risks?">What are Böhms primary risks?</h2>
+
+<p>Personal shortcomings, unrealistic schedule, wrong function&#8230;</p>
+
+<h1 id="Q10.%20How%20is%20quality%20defined?">Q10. How is quality defined?</h1>
+
+<h2 id="Software%20quality%20attributes">Software quality attributes</h2>
+
+<h3 id="Nonfunctional%20requirements">Nonfunctional requirements</h3>
+
+<p>Safety, security, reliability, complexity, adaptability, testability, understandability, efficiency, usability, etc&#8230;</p>
+
+<h3 id="Functional%20requirements">Functional requirements</h3>
+
+<ul>
+<li>Requirement Specification (waterfall)</li>
+<li>Product backlog and User Stories (agile)</li>
+</ul>
+
+<h2 id="What%20is%20quality?">What is quality?</h2>
+
+<p>Quality is evaluated aesthetically, symbolically and functionally
+Quality can be either objective or subjective.
+Quality may not always be obvious.</p>
+
+<h2 id="Definition%20of%20quality">Definition of quality</h2>
+
+<p>Quality is a reflection of one or more peoples evaluation of the compliance of a product or service with their expectations.
+Quality can be broken into three types of categories:
+1. Product quality.
+2. Process quality.
+3. Quality of expectations.</p>
+
+<p>Quality tradeoffs are unavoidable.
+Quality consists of:
+- Quality assurance: plan or design processes to prevent bad quality.
+- Quality control: track that work products meet quality standards.</p>
+
+<h2 id="Why%20invest%20or%20pay%20for%20Quality%20Management?">Why invest or pay for Quality Management?</h2>
+
+<p>Cost of not doing it is bad quality - fixing errors.</p>
+
+<p>Direct cost of error correction:
+- Loss. (effort)
+- Wasted work. (for users of the program)
+- Maintenance usually has larger costs than development.</p>
+
+<p>Indirect cost of error correction
+- Follows from poor quality (unsatisfied users)
+- Has potentially severe consequences (losing customers)</p>
+
+<p>Quality Management reduces these costs significantly.</p>
+
+<h2 id="Validation%20(fit%20for%20use)">Validation (fit for use)</h2>
+
+<p>Are we building a system that is fit for use?
+Compliance with the users expectations and experiences?</p>
+
+<h2 id="Verification%20(requirement%20specification%20being%20met)">Verification (requirement specification being met)</h2>
+
+<p>Do we pass all tests and requirements?
+Are we building a system with all the requirements implemented?
+Unit&#47;integration tests</p>
+
+<h2 id="Techniques%20for%20verification%20and%20validation">Techniques for verification and validation</h2>
+
+<p>Testing: of programmes and prototypes.
+Review: of specifications, documentation and programs.</p>
+
+<h2 id="Is%20it%20verification%20or%20validation?">Is it verification or validation?</h2>
+
+<p>A user must participate in order to validate.
+Verification focuses on the compliance to the specifications and a client usually doensn&#8217;t participate.</p>
+
+<h2 id="V-model">V-model</h2>
+
+<h1 id="Q11.%20Test%20and%20review">Q11. Test and review</h1>
+
+<p>Tests are a set of practices that support verification and validation.
+The purpose is to ensure a program does what it is supposed to, and to discover errors before delivery.
+This is done by making sure the progrm meets the requirements and by finding incorrect or undesirable behaviour.
+Verification: Unit test, component test.
+Validation: prototype test, user acceptance test.</p>
+
+<h2 id="What%20is%20peer%20review?">What is peer review?</h2>
+
+<p>Evaluation of work of one or more people with similar skills (peers).
+Mostly in the form of documents but can also be analysis of code.</p>
+
+<h2 id="What%20is%20the%20difference%20between%20review%20and%20test?">What is the difference between review and test?</h2>
+
+<p>Review is static, and there is no interaction between errors found in review.
+Tests are dynamic and errors can come as side-affects of an initial errors.
+Reviews (inspections) and tests are complementary to quality techniques.
+Both should be used under the verification and validation process.
+Inspections can control compliance with a specifications but not with the clients or users actual requirements.
+(Unless the user participates in the review. Prototypes are preferred for user participation)
+Inspecions cannot control non-functional properties such as performance, usability, etc.</p>
+
+<h2 id="When%20is%20review%20good?">When is review good?</h2>
+
+<p>For documents, designs, architectures, plans, etc.</p>
+
+<h2 id="When%20is%20test%20good?">When is test good?</h2>
+
+<p>For functionality and dynamic use of the program.</p>
+
+<h2 id="What%20is%20the%20V-Model">What is the V-Model</h2>
+
+<p>A model that shows the connection between tests at different levels and primary activities that drive the tests.</p>
+
+<h2 id="Name%20tests%20at%20different%20levels:">Name tests at different levels:</h2>
+
+<p>Unit test, component test, integration test, system test, user acceptance test.</p>
+
+<p>Unit test: confirm valid and invalid input.
+Integration test: confirm that interfaces are compatible and work as expected.
+Acceptance test: validate fit for use, exploratory test.</p>
+
+<h2 id="When%20is%20test%20done?">When is test done?</h2>
+
+<p>Plan driven: in the end (often a dedicated test-team aspart of QA)
+Agile: all the time (test competence on the team, accept criteria on story, automated test, TDD)</p>
+
+<h1 id="Q12.%20Configuration%20Management%20and%20DevOps">Q12. Configuration Management and DevOps</h1>
+
+<h2 id="What%20is%20DevOps,%20how%20can%20you%20define%20it?">What is DevOps, how can you define it?</h2>
+
+<p>DevOps is a method for both development and operation.
+DevOps is a development method for IT systems that connects different activities in projects.
+DevOps is a culture, that focuses on the entire software productions life cycle.
+The goal is to remove barriers between development and operation teams, to be able to react quickly to the users needs.
+It is also defined by The Three Ways:
+1. Flow.
+2. Feedback.
+3. Continuous Learning.</p>
+
+<h2 id="What%20is%20the%20purpose%20of%20Continuous%20Integration?">What is the purpose of Continuous Integration?</h2>
+
+<p>When the code is checked, it is automatically integrated with the system.
+Speed up the rate of delivery and run tests constantly.
+Bsed on tools to automate the process.
+Depends on a suite of unit tests.
+Does NOT eliminate the need for testers.</p>
+
+<h2 id="What%20is%20the%20purpose%20of%20Continuous%20Testing?">What is the purpose of Continuous Testing?</h2>
+
+<p>Continuous Testing in DevOps is a type of software test that involves testing at all stages of a develoments lifecycle.
+The goal is the continuously evaluate the quality of the software.</p>
+
+<h2 id="What%20is%20the%20purpose%20of%20Continuous%20Delivery%20and%20Deployment?">What is the purpose of Continuous Delivery and Deployment?</h2>
+
+<h3 id="Continuous%20Delivery">Continuous Delivery</h3>
+
+<p>Ensure that code can be implemented securely.
+Ensure that the business and service application function as expected and deliver every change to production.</p>
+
+<h3 id="Continous%20Deployment">Continous Deployment</h3>
+
+<p>Ensure that tests are automated and that every change is automatically implemented in production.
+Makes the development and release process faster and more robust.</p>
+
+<p>Automated access to well defined environments.
+Tools like Docker for containerization or Virtual Machines.</p>
+<p class="footer"><a href="/">adamski.wtf</a></p>
+</html>