diff options
author | Adam <adam.moloney.stuck@gmail.com> | 2022-04-23 21:06:29 +0200 |
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committer | Adam <adam.moloney.stuck@gmail.com> | 2022-04-23 21:06:29 +0200 |
commit | 3753f344c75af77aeaa8491b22a8ca890cb471d8 (patch) | |
tree | 03ddd65294cda9e6932699b795fed273291877eb /dst/game.html | |
parent | 0ed4646ee7f469352762771d5e04d931c27ce5ad (diff) |
Better css margins, adamski.wtf -> adast.xyz
Diffstat (limited to 'dst/game.html')
-rw-r--r-- | dst/game.html | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/dst/game.html b/dst/game.html index e4c461e..7452dbd 100644 --- a/dst/game.html +++ b/dst/game.html @@ -3,14 +3,14 @@ <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> -<title>My game — adamski.wtf</title> +<title>My game — adast.xyz</title> <link rel="icon" type="image/png" href="favicon.png"> <link rel="stylesheet" href="styles/style.css"> -<p class="header"><a href="/">adamski.wtf</a></p> +<p class="header"><a href="/">adast.xyz</a></p> <p class="note">May 7, 2021</p> -<h1 id="My%20game">My game</h1> +<h1 id="my-game">My game</h1> <p>Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It’s a hobby project that I have been working on since 2016. It started as a <em>warmup</em> project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project. </p> @@ -31,5 +31,5 @@ <p><a href="https://www.youtube.com/c/rizen1">Gameplay clips</a><br/> <a href="https://trello.com/b/ycQyrouQ">Follow my progress</a></p> -<p class="footer"><a href="/">adamski.wtf</a></p> +<p class="footer"><a href="/">adast.xyz</a></p> </html> |