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authorAdam <adam.moloney.stuck@gmail.com>2022-04-23 21:06:29 +0200
committerAdam <adam.moloney.stuck@gmail.com>2022-04-23 21:06:29 +0200
commit3753f344c75af77aeaa8491b22a8ca890cb471d8 (patch)
tree03ddd65294cda9e6932699b795fed273291877eb /dst/game.html
parent0ed4646ee7f469352762771d5e04d931c27ce5ad (diff)
Better css margins, adamski.wtf -> adast.xyz
Diffstat (limited to 'dst/game.html')
-rw-r--r--dst/game.html8
1 files changed, 4 insertions, 4 deletions
diff --git a/dst/game.html b/dst/game.html
index e4c461e..7452dbd 100644
--- a/dst/game.html
+++ b/dst/game.html
@@ -3,14 +3,14 @@
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
-<title>My game &mdash; adamski.wtf</title>
+<title>My game &mdash; adast.xyz</title>
<link rel="icon" type="image/png" href="favicon.png">
<link rel="stylesheet" href="styles/style.css">
-<p class="header"><a href="/">adamski.wtf</a></p>
+<p class="header"><a href="/">adast.xyz</a></p>
<p class="note">May 7, 2021</p>
-<h1 id="My%20game">My game</h1>
+<h1 id="my-game">My game</h1>
<p>Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It&#8217;s a hobby project that I have been working on since 2016. It started as a <em>warmup</em> project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project. </p>
@@ -31,5 +31,5 @@
<p><a href="https://www.youtube.com/c/rizen1">Gameplay clips</a><br/>
<a href="https://trello.com/b/ycQyrouQ">Follow my progress</a></p>
-<p class="footer"><a href="/">adamski.wtf</a></p>
+<p class="footer"><a href="/">adast.xyz</a></p>
</html>