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author | Adam Stück <adam@adast.xyz> | 2023-03-04 19:16:42 +0100 |
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committer | Adam Stück <adam@adast.xyz> | 2023-03-04 19:16:42 +0100 |
commit | ab41be00ede879e57608d05044d268098fb820a3 (patch) | |
tree | 54705b0065c11b8d95b4d9ceb80f5a29bbd48710 /src/arena.md | |
parent | 80f69003909e1f4362cd1bd4289668fd60d65820 (diff) |
Website redesign
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diff --git a/src/arena.md b/src/arena.md new file mode 100644 index 0000000..1b5b4f5 --- /dev/null +++ b/src/arena.md @@ -0,0 +1,29 @@ +# arena: Quake-like multiplayer shooter + +2021-05-07 + +> TODO: Update post! + +Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It's a hobby project that I have been working on since 2016. It started as a *warmup* project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project. + +At it's core, Aftershock is supposed to be my attempt at recreating a mix of Quake 3 / Quake Live along with whatever else I decide to add. + +Main features (so far): + +- p2p multiplayer +- support for custom maps +- vq3-like movement +- rocket launcher + rocket jumping +- health pickups +- 3 gamemodes (FFA, TDM, Race) + +I'm in the process of rewriting a lot of systems in the game at the moment because I'm switching from janky p2p multiplayer to an authoritative server setup with client-side prediction [(more)](https://www.gabrielgambetta.com/client-server-game-architecture.html). + +➤ [Gameplay clips](https://youtube.com/playlist?list=PLHEg_8J-AGzfSGAZI29eq29DSrBcbXVYv) +➤ [Follow my progress](https://trello.com/b/ycQyrouQ) + +<hr style="border-top: dotted 1px;" /> + +Have a comment on one of my posts? Start a discussion in [my public inbox](https://lists.sr.ht/~adamski/public-inbox) by +sending an email to [~adamski/public-inbox@lists.sr.ht](mailto:~adamski/public-inbox@lists.sr.ht) [[mailing list +etiquette](https://man.sr.ht/lists.sr.ht/etiquette.md)] |