diff options
author | adam <56338480+adastx@users.noreply.github.com> | 2022-09-24 20:23:49 +0200 |
---|---|---|
committer | adam <56338480+adastx@users.noreply.github.com> | 2022-09-24 20:23:49 +0200 |
commit | 294608dabdb642e7fff6bf1d6fd5dc2c7a7aa9ce (patch) | |
tree | ec7afde6c39be214b107b84a75538ee6632c3a2d /src/game.md | |
parent | be9f98490c258f64694226c746de1f0e35c00672 (diff) |
RSS, new colors, minor CSS
Diffstat (limited to 'src/game.md')
-rw-r--r-- | src/game.md | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game.md b/src/game.md index d97398a..0f5b681 100644 --- a/src/game.md +++ b/src/game.md @@ -1,6 +1,6 @@ -# Project Aftershock +<p id="date"><em>2021-05-07</em></p> -> 7<sup>th</sup> May 2021 — hello world! +# Project Aftershock {#title} Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It's a hobby project that I have been working on since 2016. It started as a *warmup* project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project. |