diff options
Diffstat (limited to 'dst/game.html')
-rw-r--r-- | dst/game.html | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/dst/game.html b/dst/game.html new file mode 100644 index 0000000..e4c461e --- /dev/null +++ b/dst/game.html @@ -0,0 +1,35 @@ +<!DOCTYPE html> +<html> +<meta charset="UTF-8"> +<meta name="viewport" content="width=device-width, initial-scale=1.0"> + +<title>My game — adamski.wtf</title> +<link rel="icon" type="image/png" href="favicon.png"> +<link rel="stylesheet" href="styles/style.css"> + +<p class="header"><a href="/">adamski.wtf</a></p> +<p class="note">May 7, 2021</p> + +<h1 id="My%20game">My game</h1> + +<p>Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It’s a hobby project that I have been working on since 2016. It started as a <em>warmup</em> project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project. </p> + +<p>At it’s core, Aftershock is supposed to be my attempt at recreating a mix of Quake 3 / Quake Live along with whatever else I decide to add. </p> + +<p>Main features (so far):</p> + +<ul> +<li>p2p multiplayer</li> +<li>support for custom maps</li> +<li>vq3-like movement</li> +<li>rocket launcher + rocket jumping</li> +<li>health pickups</li> +<li>3 gamemodes (FFA, TDM, Race)</li> +</ul> + +<p>I’m in the process of rewriting a lot of systems in the game at the moment because I’m switching from janky p2p multiplayer to an authoritative server setup with client-side prediction. <a href="https://www.gabrielgambetta.com/client-server-game-architecture.html">more</a></p> + +<p><a href="https://www.youtube.com/c/rizen1">Gameplay clips</a><br/> +<a href="https://trello.com/b/ycQyrouQ">Follow my progress</a></p> +<p class="footer"><a href="/">adamski.wtf</a></p> +</html> |