aboutsummaryrefslogtreecommitdiff
path: root/dst/game.html
diff options
context:
space:
mode:
Diffstat (limited to 'dst/game.html')
-rw-r--r--dst/game.html10
1 files changed, 6 insertions, 4 deletions
diff --git a/dst/game.html b/dst/game.html
index 5c9b9dd..7b02c10 100644
--- a/dst/game.html
+++ b/dst/game.html
@@ -15,10 +15,12 @@
<a href="/" class="homepage-link">adast.xyz</a>
</header>
<div class="center">
-<p class="note">May 7, 2021</p>
-
<h1 id="my-game">My game</h1>
+<blockquote>
+<p>7<sup>th</sup> May 2021 &#8212; hello world!</p>
+</blockquote>
+
<p>Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It&#8217;s a hobby project that I have been working on since 2016. It started as a <em>warmup</em> project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project. </p>
<p>At it&#8217;s core, Aftershock is supposed to be my attempt at recreating a mix of Quake 3 &#47; Quake Live along with whatever else I decide to add. </p>
@@ -36,8 +38,8 @@
<p>I&#8217;m in the process of rewriting a lot of systems in the game at the moment because I&#8217;m switching from janky p2p multiplayer to an authoritative server setup with client-side prediction <a href="https://www.gabrielgambetta.com/client-server-game-architecture.html">(more)</a>.</p>
-<p>&#10148;&#8194;&#8194;<a href="https://www.youtube.com/c/adamski1">Gameplay clips</a><br/>
-&#10148;&#8194;&#8194;<a href="https://trello.com/b/ycQyrouQ">Follow my progress</a></p>
+<p>&#10148;&#8194;<a href="https://www.youtube.com/c/adamski1">Gameplay clips</a><br/>
+&#10148;&#8194;<a href="https://trello.com/b/ycQyrouQ">Follow my progress</a></p>
</div class="center">
</div>
<footer>