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Diffstat (limited to 'dst/rss.xml')
-rw-r--r-- | dst/rss.xml | 38 |
1 files changed, 5 insertions, 33 deletions
diff --git a/dst/rss.xml b/dst/rss.xml index 8cfdca6..928b896 100644 --- a/dst/rss.xml +++ b/dst/rss.xml @@ -2,17 +2,17 @@ <rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"> <channel> <title>Adam Stück's blog</title> - <link>https://adast.xyz/rss.xml</link> + <link>https://adast.dk/rss.xml</link> <description>Recent content in Adam Stück's blog</description> <language>en-us</language> - <atom:link href="https://adast.xyz/rss.xml" rel="self" type="application/rss+xml" /> + <atom:link href="https://adast.dk/rss.xml" rel="self" type="application/rss+xml" /> <!-- LB --> <item> <title>Status update, February 2023</title> -<guid>https://adast.xyz/2023-02-log</guid> -<link>https://adast.xyz/2023-02-log</link> +<guid>https://adast.dk/2023-02-log</guid> +<link>https://adast.dk/2023-02-log</link> <pubDate>Sat, 04 Mar 2023 19:56:12 +0100</pubDate> <description><![CDATA[<p>Hi, welcome to my website. </p> @@ -34,7 +34,7 @@ I’ve included my PGP key if you wish to send me mail privately.</p> <h2 id="game-dev-is-back-on-the-menu">Game dev is back on the menu!</h2> <p>The CompSci department at my uni hosts an annual LAN party with tournaments -in the usual titles (csgo, lol, trackmania, etc). It would be amazing to get <a href="https://arena.adast.xyz">arena</a> to a playable, +in the usual titles (csgo, lol, trackmania, etc). It would be amazing to get <a href="https://arena.adast.dk">arena</a> to a playable, fun state, and have a LAN tournament to really put it to the test.</p> <p>I want to start working on my game again, and I want to it to be playable in @@ -66,33 +66,5 @@ prioritising hosting the services that I use regularly.</p> <p>I’m reading <strong>A Voyage for Madmen</strong> by Peter Nichols.</p>]]></description> </item> -<item> -<title>Project Aftershock</title> -<guid>https://arena.adast.xyz</guid> -<link>https://arena.adast.xyz</link> -<pubDate>Tue, 27 Sep 2022 21:15:11 +0200</pubDate> -<description><![CDATA[<p>Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It’s a hobby project that I have been working on since 2016. It started as a <em>warmup</em> project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project. </p> - -<p>At it’s core, Aftershock is supposed to be my attempt at recreating a mix of Quake 3 / Quake Live along with whatever else I decide to add. </p> - -<p>Main features (so far):</p> - -<ul> -<li>p2p multiplayer</li> -<li>support for custom maps</li> -<li>vq3-like movement</li> -<li>rocket launcher + rocket jumping</li> -<li>health pickups</li> -<li>3 gamemodes (FFA, TDM, Race)</li> -</ul> - -<p>I’m in the process of rewriting a lot of systems in the game at the moment because I’m switching from janky p2p multiplayer to an authoritative server setup with client-side prediction <a href="https://www.gabrielgambetta.com/client-server-game-architecture.html">(more)</a>.</p> - -<p>➤ <a href="https://youtube.com/playlist?list=PLHEg_8J-AGzfSGAZI29eq29DSrBcbXVYv">Gameplay clips</a><br/> -➤ <a href="https://trello.com/b/ycQyrouQ">Follow my progress</a></p> -]]></description> -</item> - - </channel> </rss> |