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-rw-r--r--dst/rss.xml38
1 files changed, 5 insertions, 33 deletions
diff --git a/dst/rss.xml b/dst/rss.xml
index 8cfdca6..928b896 100644
--- a/dst/rss.xml
+++ b/dst/rss.xml
@@ -2,17 +2,17 @@
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
<channel>
<title>Adam Stück's blog</title>
- <link>https://adast.xyz/rss.xml</link>
+ <link>https://adast.dk/rss.xml</link>
<description>Recent content in Adam Stück's blog</description>
<language>en-us</language>
- <atom:link href="https://adast.xyz/rss.xml" rel="self" type="application/rss+xml" />
+ <atom:link href="https://adast.dk/rss.xml" rel="self" type="application/rss+xml" />
<!-- LB -->
<item>
<title>Status update, February 2023</title>
-<guid>https://adast.xyz/2023-02-log</guid>
-<link>https://adast.xyz/2023-02-log</link>
+<guid>https://adast.dk/2023-02-log</guid>
+<link>https://adast.dk/2023-02-log</link>
<pubDate>Sat, 04 Mar 2023 19:56:12 +0100</pubDate>
<description><![CDATA[<p>Hi, welcome to my website. </p>
@@ -34,7 +34,7 @@ I&#8217;ve included my PGP key if you wish to send me mail privately.</p>
<h2 id="game-dev-is-back-on-the-menu">Game dev is back on the menu!</h2>
<p>The CompSci department at my uni hosts an annual LAN party with tournaments
-in the usual titles (csgo, lol, trackmania, etc). It would be amazing to get <a href="https://arena.adast.xyz">arena</a> to a playable,
+in the usual titles (csgo, lol, trackmania, etc). It would be amazing to get <a href="https://arena.adast.dk">arena</a> to a playable,
fun state, and have a LAN tournament to really put it to the test.</p>
<p>I want to start working on my game again, and I want to it to be playable in
@@ -66,33 +66,5 @@ prioritising hosting the services that I use regularly.</p>
<p>I&#8217;m reading <strong>A Voyage for Madmen</strong> by Peter Nichols.</p>]]></description>
</item>
-<item>
-<title>Project Aftershock</title>
-<guid>https://arena.adast.xyz</guid>
-<link>https://arena.adast.xyz</link>
-<pubDate>Tue, 27 Sep 2022 21:15:11 +0200</pubDate>
-<description><![CDATA[<p>Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It&#8217;s a hobby project that I have been working on since 2016. It started as a <em>warmup</em> project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project. </p>
-
-<p>At it&#8217;s core, Aftershock is supposed to be my attempt at recreating a mix of Quake 3 &#47; Quake Live along with whatever else I decide to add. </p>
-
-<p>Main features (so far):</p>
-
-<ul>
-<li>p2p multiplayer</li>
-<li>support for custom maps</li>
-<li>vq3-like movement</li>
-<li>rocket launcher + rocket jumping</li>
-<li>health pickups</li>
-<li>3 gamemodes (FFA, TDM, Race)</li>
-</ul>
-
-<p>I&#8217;m in the process of rewriting a lot of systems in the game at the moment because I&#8217;m switching from janky p2p multiplayer to an authoritative server setup with client-side prediction <a href="https://www.gabrielgambetta.com/client-server-game-architecture.html">(more)</a>.</p>
-
-<p>&#10148;&#8194;<a href="https://youtube.com/playlist?list=PLHEg_8J-AGzfSGAZI29eq29DSrBcbXVYv">Gameplay clips</a><br/>
-&#10148;&#8194;<a href="https://trello.com/b/ycQyrouQ">Follow my progress</a></p>
-]]></description>
-</item>
-
-
</channel>
</rss>