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+<?xml version="1.0"?>
+<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
+ <channel>
+ <title>adast.xyz</title>
+ <link>https://adast.xyz/rss.xml</link>
+ <description>Hello there!</description>
+ <language>en-us</language>
+ <atom:link href="https://adast.xyz/rss.xml" rel="self" type="application/rss+xml" />
+
+ <!-- LB -->
+
+<item>
+<title>Project Aftershock</title>
+<guid>https://adast.xyz/arena</guid>
+<link>https://adast.xyz/arena</link>
+<pubDate>Tue, 27 Sep 2022 21:15:11 +0200</pubDate>
+<description><![CDATA[<p>Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It&#8217;s a hobby project that I have been working on since 2016. It started as a <em>warmup</em> project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project. </p>
+
+<p>At it&#8217;s core, Aftershock is supposed to be my attempt at recreating a mix of Quake 3 &#47; Quake Live along with whatever else I decide to add. </p>
+
+<p>Main features (so far):</p>
+
+<ul>
+<li>p2p multiplayer</li>
+<li>support for custom maps</li>
+<li>vq3-like movement</li>
+<li>rocket launcher + rocket jumping</li>
+<li>health pickups</li>
+<li>3 gamemodes (FFA, TDM, Race)</li>
+</ul>
+
+<p>I&#8217;m in the process of rewriting a lot of systems in the game at the moment because I&#8217;m switching from janky p2p multiplayer to an authoritative server setup with client-side prediction <a href="https://www.gabrielgambetta.com/client-server-game-architecture.html">(more)</a>.</p>
+
+<p>&#10148;&#8194;<a href="https://youtube.com/playlist?list=PLHEg_8J-AGzfSGAZI29eq29DSrBcbXVYv">Gameplay clips</a><br/>
+&#10148;&#8194;<a href="https://trello.com/b/ycQyrouQ">Follow my progress</a></p>
+]]></description>
+</item>
+
+
+ </channel>
+</rss>