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diff --git a/src/arena.md b/src/arena.md deleted file mode 100644 index 1b5b4f5..0000000 --- a/src/arena.md +++ /dev/null @@ -1,29 +0,0 @@ -# arena: Quake-like multiplayer shooter - -2021-05-07 - -> TODO: Update post! - -Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It's a hobby project that I have been working on since 2016. It started as a *warmup* project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project. - -At it's core, Aftershock is supposed to be my attempt at recreating a mix of Quake 3 / Quake Live along with whatever else I decide to add. - -Main features (so far): - -- p2p multiplayer -- support for custom maps -- vq3-like movement -- rocket launcher + rocket jumping -- health pickups -- 3 gamemodes (FFA, TDM, Race) - -I'm in the process of rewriting a lot of systems in the game at the moment because I'm switching from janky p2p multiplayer to an authoritative server setup with client-side prediction [(more)](https://www.gabrielgambetta.com/client-server-game-architecture.html). - -➤ [Gameplay clips](https://youtube.com/playlist?list=PLHEg_8J-AGzfSGAZI29eq29DSrBcbXVYv) -➤ [Follow my progress](https://trello.com/b/ycQyrouQ) - -<hr style="border-top: dotted 1px;" /> - -Have a comment on one of my posts? Start a discussion in [my public inbox](https://lists.sr.ht/~adamski/public-inbox) by -sending an email to [~adamski/public-inbox@lists.sr.ht](mailto:~adamski/public-inbox@lists.sr.ht) [[mailing list -etiquette](https://man.sr.ht/lists.sr.ht/etiquette.md)] |