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+# arena: Quake-like multiplayer shooter
+
+2021-05-07
+
+> TODO: Update post!
+
+Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It's a hobby project that I have been working on since 2016. It started as a *warmup* project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project.
+
+At it's core, Aftershock is supposed to be my attempt at recreating a mix of Quake 3 / Quake Live along with whatever else I decide to add.
+
+Main features (so far):
+
+- p2p multiplayer
+- support for custom maps
+- vq3-like movement
+- rocket launcher + rocket jumping
+- health pickups
+- 3 gamemodes (FFA, TDM, Race)
+
+I'm in the process of rewriting a lot of systems in the game at the moment because I'm switching from janky p2p multiplayer to an authoritative server setup with client-side prediction [(more)](https://www.gabrielgambetta.com/client-server-game-architecture.html).
+
+➤ [Gameplay clips](https://youtube.com/playlist?list=PLHEg_8J-AGzfSGAZI29eq29DSrBcbXVYv)
+➤ [Follow my progress](https://trello.com/b/ycQyrouQ)
+
+<hr style="border-top: dotted 1px;" />
+
+Have a comment on one of my posts? Start a discussion in [my public inbox](https://lists.sr.ht/~adamski/public-inbox) by
+sending an email to [~adamski/public-inbox@lists.sr.ht](mailto:~adamski/public-inbox@lists.sr.ht) [[mailing list
+etiquette](https://man.sr.ht/lists.sr.ht/etiquette.md)]