aboutsummaryrefslogtreecommitdiff
path: root/src/blog/game.md
diff options
context:
space:
mode:
Diffstat (limited to 'src/blog/game.md')
-rw-r--r--src/blog/game.md21
1 files changed, 21 insertions, 0 deletions
diff --git a/src/blog/game.md b/src/blog/game.md
new file mode 100644
index 0000000..0f5b681
--- /dev/null
+++ b/src/blog/game.md
@@ -0,0 +1,21 @@
+<p id="date"><em>2021-05-07</em></p>
+
+# Project Aftershock {#title}
+
+Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It's a hobby project that I have been working on since 2016. It started as a *warmup* project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project.
+
+At it's core, Aftershock is supposed to be my attempt at recreating a mix of Quake 3 / Quake Live along with whatever else I decide to add.
+
+Main features (so far):
+
+- p2p multiplayer
+- support for custom maps
+- vq3-like movement
+- rocket launcher + rocket jumping
+- health pickups
+- 3 gamemodes (FFA, TDM, Race)
+
+I'm in the process of rewriting a lot of systems in the game at the moment because I'm switching from janky p2p multiplayer to an authoritative server setup with client-side prediction [(more)](https://www.gabrielgambetta.com/client-server-game-architecture.html).
+
+&#10148;&ensp;[Gameplay clips](https://www.youtube.com/c/adamski1)
+&#10148;&ensp;[Follow my progress](https://trello.com/b/ycQyrouQ)