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diff --git a/src/game.md b/src/game.md new file mode 100644 index 0000000..f9bae8e --- /dev/null +++ b/src/game.md @@ -0,0 +1,22 @@ +<p class="note">May 7, 2021</p> + +# My game + + +Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It's a hobby project that I have been working on since 2016. It started as a *warmup* project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project. + +At it's core, Aftershock is supposed to be my attempt at recreating a mix of Quake 3 / Quake Live along with whatever else I decide to add. + +Main features (so far): + +- p2p multiplayer +- support for custom maps +- vq3-like movement +- rocket launcher + rocket jumping +- health pickups +- 3 gamemodes (FFA, TDM, Race) + +I'm in the process of rewriting a lot of systems in the game at the moment because I'm switching from janky p2p multiplayer to an authoritative server setup with client-side prediction. [more](https://www.gabrielgambetta.com/client-server-game-architecture.html) + +[Gameplay clips](https://www.youtube.com/c/rizen1) +[Follow my progress](https://trello.com/b/ycQyrouQ)
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