aboutsummaryrefslogtreecommitdiff
path: root/src/game.md
diff options
context:
space:
mode:
Diffstat (limited to 'src/game.md')
-rw-r--r--src/game.md9
1 files changed, 4 insertions, 5 deletions
diff --git a/src/game.md b/src/game.md
index 455dc8c..a330de2 100644
--- a/src/game.md
+++ b/src/game.md
@@ -1,7 +1,6 @@
-<p class="note">May 7, 2021</p>
-
-# My game
+# My game
+> 7<sup>th</sup> May 2021 &mdash; hello world!
Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It's a hobby project that I have been working on since 2016. It started as a *warmup* project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project.
@@ -18,5 +17,5 @@ Main features (so far):
I'm in the process of rewriting a lot of systems in the game at the moment because I'm switching from janky p2p multiplayer to an authoritative server setup with client-side prediction [(more)](https://www.gabrielgambetta.com/client-server-game-architecture.html).
-&#10148;&ensp;&ensp;[Gameplay clips](https://www.youtube.com/c/adamski1)
-&#10148;&ensp;&ensp;[Follow my progress](https://trello.com/b/ycQyrouQ)
+&#10148;&ensp;[Gameplay clips](https://www.youtube.com/c/adamski1)
+&#10148;&ensp;[Follow my progress](https://trello.com/b/ycQyrouQ)