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-rw-r--r--src/rss.xml7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/rss.xml b/src/rss.xml
index 1b755dd..8cfdca6 100644
--- a/src/rss.xml
+++ b/src/rss.xml
@@ -34,8 +34,7 @@ I&#8217;ve included my PGP key if you wish to send me mail privately.</p>
<h2 id="game-dev-is-back-on-the-menu">Game dev is back on the menu!</h2>
<p>The CompSci department at my uni hosts an annual LAN party with tournaments
-in the usual titles (csgo, lol, trackmania, etc). I&#8217;ve had the idea for a
-while now that it would be amazing to get <a href="/arena">arena</a> to a playable,
+in the usual titles (csgo, lol, trackmania, etc). It would be amazing to get <a href="https://arena.adast.xyz">arena</a> to a playable,
fun state, and have a LAN tournament to really put it to the test.</p>
<p>I want to start working on my game again, and I want to it to be playable in
@@ -69,8 +68,8 @@ prioritising hosting the services that I use regularly.</p>
<item>
<title>Project Aftershock</title>
-<guid>https://adast.xyz/arena</guid>
-<link>https://adast.xyz/arena</link>
+<guid>https://arena.adast.xyz</guid>
+<link>https://arena.adast.xyz</link>
<pubDate>Tue, 27 Sep 2022 21:15:11 +0200</pubDate>
<description><![CDATA[<p>Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It&#8217;s a hobby project that I have been working on since 2016. It started as a <em>warmup</em> project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project. </p>