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Diffstat (limited to 'src/rss.xml')
-rw-r--r-- | src/rss.xml | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/src/rss.xml b/src/rss.xml index 1b755dd..8cfdca6 100644 --- a/src/rss.xml +++ b/src/rss.xml @@ -34,8 +34,7 @@ I’ve included my PGP key if you wish to send me mail privately.</p> <h2 id="game-dev-is-back-on-the-menu">Game dev is back on the menu!</h2> <p>The CompSci department at my uni hosts an annual LAN party with tournaments -in the usual titles (csgo, lol, trackmania, etc). I’ve had the idea for a -while now that it would be amazing to get <a href="/arena">arena</a> to a playable, +in the usual titles (csgo, lol, trackmania, etc). It would be amazing to get <a href="https://arena.adast.xyz">arena</a> to a playable, fun state, and have a LAN tournament to really put it to the test.</p> <p>I want to start working on my game again, and I want to it to be playable in @@ -69,8 +68,8 @@ prioritising hosting the services that I use regularly.</p> <item> <title>Project Aftershock</title> -<guid>https://adast.xyz/arena</guid> -<link>https://adast.xyz/arena</link> +<guid>https://arena.adast.xyz</guid> +<link>https://arena.adast.xyz</link> <pubDate>Tue, 27 Sep 2022 21:15:11 +0200</pubDate> <description><![CDATA[<p>Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It’s a hobby project that I have been working on since 2016. It started as a <em>warmup</em> project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project. </p> |