From 26df1877ad46f9af6eed7e6b09cad06633a9fb81 Mon Sep 17 00:00:00 2001 From: adam <56338480+adastx@users.noreply.github.com> Date: Sat, 27 Aug 2022 22:07:13 +0200 Subject: More CSS polish --- dst/game.html | 10 ++++++---- dst/index.html | 2 +- dst/styles/style.css | 38 ++++++++++++++++++-------------------- src/game.md | 9 ++++----- src/index.md | 2 +- src/styles/style.css | 38 ++++++++++++++++++-------------------- 6 files changed, 48 insertions(+), 51 deletions(-) diff --git a/dst/game.html b/dst/game.html index 5c9b9dd..7b02c10 100644 --- a/dst/game.html +++ b/dst/game.html @@ -15,10 +15,12 @@ adast.xyz
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May 7, 2021

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My game

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7th May 2021 — hello world!

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Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It’s a hobby project that I have been working on since 2016. It started as a warmup project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project.

At it’s core, Aftershock is supposed to be my attempt at recreating a mix of Quake 3 / Quake Live along with whatever else I decide to add.

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I’m in the process of rewriting a lot of systems in the game at the moment because I’m switching from janky p2p multiplayer to an authoritative server setup with client-side prediction (more).

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➤  Gameplay clips
-➤  Follow my progress

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➤ Gameplay clips
+➤ Follow my progress