From 0ed4646ee7f469352762771d5e04d931c27ce5ad Mon Sep 17 00:00:00 2001 From: Adam Date: Sat, 23 Apr 2022 19:15:16 +0200 Subject: Populating repo --- dst/game.html | 35 +++++++++++++++++++++++++++++++++++ 1 file changed, 35 insertions(+) create mode 100644 dst/game.html (limited to 'dst/game.html') diff --git a/dst/game.html b/dst/game.html new file mode 100644 index 0000000..e4c461e --- /dev/null +++ b/dst/game.html @@ -0,0 +1,35 @@ + + + + + +My game — adamski.wtf + + + +

adamski.wtf

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May 7, 2021

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My game

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Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It’s a hobby project that I have been working on since 2016. It started as a warmup project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project.

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At it’s core, Aftershock is supposed to be my attempt at recreating a mix of Quake 3 / Quake Live along with whatever else I decide to add.

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Main features (so far):

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I’m in the process of rewriting a lot of systems in the game at the moment because I’m switching from janky p2p multiplayer to an authoritative server setup with client-side prediction. more

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Gameplay clips
+Follow my progress

+ + -- cgit v1.2.3-70-g09d2