From 28fbb2a85e15525292a3651f6f9d23d786de6f37 Mon Sep 17 00:00:00 2001 From: adam <56338480+adastx@users.noreply.github.com> Date: Tue, 30 Aug 2022 18:41:42 +0200 Subject: Removed generated html from repo --- dst/game.html | 64 ----------------------------------------------------------- 1 file changed, 64 deletions(-) delete mode 100644 dst/game.html (limited to 'dst/game.html') diff --git a/dst/game.html b/dst/game.html deleted file mode 100644 index be81007..0000000 --- a/dst/game.html +++ /dev/null @@ -1,64 +0,0 @@ - - - - - - - - Project Aftershock — adast.xyz - - - - - - -
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Project Aftershock

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7th May 2021 — hello world!

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Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It’s a hobby project that I have been working on since 2016. It started as a warmup project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project.

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At it’s core, Aftershock is supposed to be my attempt at recreating a mix of Quake 3 / Quake Live along with whatever else I decide to add.

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Main features (so far):

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I’m in the process of rewriting a lot of systems in the game at the moment because I’m switching from janky p2p multiplayer to an authoritative server setup with client-side prediction (more).

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➤ Gameplay clips
-➤ Follow my progress

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