This is probably your first time seeing it, but it just went through a
-major makeover. I’ve archived the old
-design if
-you want to check it out.
-
-
The new design is blazingly fast, light as a feather, and anyone can navigate
-it.
-
-
You’ll find my contact details and important links on the homepage.
-There are links to more information about myself and this website, projects I’m
-working on, and my RSS feed at the top.
-I’ve included my PGP key if you wish to send me mail privately.
The CompSci department at my uni hosts an annual LAN party with tournaments
-in the usual titles (csgo, lol, trackmania, etc). It would be amazing to get arena to a playable,
-fun state, and have a LAN tournament to really put it to the test.
-
-
I want to start working on my game again, and I want to it to be playable in
-time for the LAN party.
-
-
I have about 5 weeks to make it happen.
-
-
What to expect
-
-
I have a few technical blog posts planned, but I’ll also just be posting
-about anything I that interests me.
-
-
I think I’ll start doing monthly status updates (like this post), much like
-the engineers at
-sourcehut.org.
-I’d also like to start posting (weekly) development logs for arena.
-
-
Finally, I have a lot more services I need to start hosting before I really
-call this my platform. You can see the list of publicly available
-services by clicking the link at the top of the page. For now, I’m
-prioritising hosting the services that I use regularly.
Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It’s a hobby project that I have been working on since 2016. It started as a warmup project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project.
-
-
At it’s core, Aftershock is supposed to be my attempt at recreating a mix of Quake 3 / Quake Live along with whatever else I decide to add.
-
-
Main features (so far):
-
-
-
p2p multiplayer
-
support for custom maps
-
vq3-like movement
-
rocket launcher + rocket jumping
-
health pickups
-
3 gamemodes (FFA, TDM, Race)
-
-
-
I’m in the process of rewriting a lot of systems in the game at the moment because I’m switching from janky p2p multiplayer to an authoritative server setup with client-side prediction (more).
Efficient state-space exploration
-has a significant impact on reachability analysis in explicit model checking
-and existing tools use several variants of search heuristics and random walks
-in order to overcome the state-space explosion problem. We contribute with a
-novel approach based on a random search strategy, where actions are assigned
-dynamically (on-the-fly) updated potencies, changing according to the
-variations of a heuristic distance to the goal configuration as encountered
-during the state-space search. We implement our general idea into a Petri net
-model checker TAPAAL and document its efficiency on a large benchmark of Petri
-net models from the annual Model Checking Contest. The experiments show that
-our heuristic search outperforms the standard search approaches in multiple
-metrics and that it constitutes a worthy addition to the portfolio of classical
-search strategies.
-
-
Konkurrencer
-
-
-
2022: Senior Qualifier i De Danske Cybermesterskaber
-
2020: Deltog i Create Jam
-
-
-
Sprog
-
-
-
-
-
Engelsk
-
Flydende skriftligt og mundtligt
-
Dansk
-
Flydende skriftligt og mundtligt
-
Tysk
-
Begrænset arbejdskompetence
-
Irsk (Gælisk)
-
Begrænset arbejdskompetence
-
-
-
Kompetencer
-
-
Værktøjer og applikationer, jeg har eksperterfaring med:
Efficient state-space exploration
-has a significant impact on reachability analysis in explicit model checking
-and existing tools use several variants of search heuristics and random walks
-in order to overcome the state-space explosion problem. We contribute with a
-novel approach based on a random search strategy, where actions are assigned
-dynamically (on-the-fly) updated potencies, changing according to the
-variations of a heuristic distance to the goal configuration as encountered
-during the state-space search. We implement our general idea into a Petri net
-model checker TAPAAL and document its efficiency on a large benchmark of Petri
-net models from the annual Model Checking Contest. The experiments show that
-our heuristic search outperforms the standard search approaches in multiple
-metrics and that it constitutes a worthy addition to the portfolio of classical
-search strategies.
-
-
Competitions
-
-
-
2022: Senior Qualifier in the Danish Cyber Championships
-
2020: Participated in Create Jam
-
-
-
Languages
-
-
-
-
-
English
-
Native writing and speaking
-
Danish
-
Fluent writing and speaking
-
German
-
Rusty
-
Irish
-
Rusty
-
-
-
Tools
-
-
A selection of tools and applications I have expert experience using:
-
-
-
Linux
-
Git, Unix Shell
-
C#, HTML, CSS, JavaScript
-
Unity
-
-
-
I’m proficient with:
-
-
-
C, Rust, python, POSIX Shell (scripting), Java
-
Docker, SSH
-
-
-
I have some experience with:
-
-
-
SQL, PHP, VBA, Haskell, Lua, JQuery, Blazor
-
Blender
-
-
-
Interests
-
-
-
Open source software
-
Linux systems
-
Performance and utilization
-
Software security and privacy
-
Minimal user interface design
-
Web accessibility
-
-
-
Other: game dev, hiking/camping, boxing, guitar.
-
-
References
-
-
Available upon request.
-
-
-
-
diff --git a/dst/rss.xml b/dst/rss.xml
deleted file mode 100644
index 928b896..0000000
--- a/dst/rss.xml
+++ /dev/null
@@ -1,70 +0,0 @@
-
-
-
- Adam Stück's blog
- https://adast.dk/rss.xml
- Recent content in Adam Stück's blog
- en-us
-
-
-
-
-
-Status update, February 2023
-https://adast.dk/2023-02-log
-https://adast.dk/2023-02-log
-Sat, 04 Mar 2023 19:56:12 +0100
-Hi, welcome to my website.
-
-
This is probably your first time seeing it, but it just went through a
-major makeover. I’ve archived the old
-design if
-you want to check it out.
-
-
The new design is blazingly fast, light as a feather, and anyone can navigate it.
-
-
You’ll find my contact details and important links on the homepage.
-There are links to more information about myself and this website, projects I’m
-working on, and my RSS feed at the top.
-I’ve included my PGP key if you wish to send me mail privately.
The CompSci department at my uni hosts an annual LAN party with tournaments
-in the usual titles (csgo, lol, trackmania, etc). It would be amazing to get arena to a playable,
-fun state, and have a LAN tournament to really put it to the test.
-
-
I want to start working on my game again, and I want to it to be playable in
-time for the LAN party.
-
-
I have about 5 weeks to make it happen.
-
-
What to expect
-
-
I have a few technical blog posts planned, but I’ll also just be posting
-about anything I that interests me.
-
-
I think I’ll start doing monthly status updates (like this post), much like
-the engineers at
-sourcehut.org.
-I’d also like to start posting (weekly) development logs for arena.
-
-
Finally, I have a lot more services I need to start hosting before I really
-call this my platform. You can see the list of publicly available
-services by clicking the link at the top of the page. For now, I’m
-prioritising hosting the services that I use regularly.
This page contains a somewhat up-to-date listing of hardware and software that I currently use.
-Seeing similar pages on other people’s personal websites have proved quite valuable to me, so I figured I would do the same!
-
-
Services
-
-
I’m proud to support open source products and privacy-respecting communities. The list is limited right now, but the plan is to expand this over time.
-
-
-
-
-
Service
-
Cost/month
-
-
-
-
-
-
sourcehut Open source code hosting with minimalist design and function.