From dc2ad30a02f68b25b536ebbec80c35397ba4ac68 Mon Sep 17 00:00:00 2001 From: adam <56338480+adastx@users.noreply.github.com> Date: Tue, 27 Sep 2022 16:41:59 +0200 Subject: css: minor --- src/blog/game.md | 21 +++++++++++++++++++++ 1 file changed, 21 insertions(+) create mode 100644 src/blog/game.md (limited to 'src/blog') diff --git a/src/blog/game.md b/src/blog/game.md new file mode 100644 index 0000000..0f5b681 --- /dev/null +++ b/src/blog/game.md @@ -0,0 +1,21 @@ +
2021-05-07
+ +# Project Aftershock {#title} + +Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It's a hobby project that I have been working on since 2016. It started as a *warmup* project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project. + +At it's core, Aftershock is supposed to be my attempt at recreating a mix of Quake 3 / Quake Live along with whatever else I decide to add. + +Main features (so far): + +- p2p multiplayer +- support for custom maps +- vq3-like movement +- rocket launcher + rocket jumping +- health pickups +- 3 gamemodes (FFA, TDM, Race) + +I'm in the process of rewriting a lot of systems in the game at the moment because I'm switching from janky p2p multiplayer to an authoritative server setup with client-side prediction [(more)](https://www.gabrielgambetta.com/client-server-game-architecture.html). + +➤ [Gameplay clips](https://www.youtube.com/c/adamski1) +➤ [Follow my progress](https://trello.com/b/ycQyrouQ) -- cgit v1.2.3-70-g09d2