From dc2ad30a02f68b25b536ebbec80c35397ba4ac68 Mon Sep 17 00:00:00 2001 From: adam <56338480+adastx@users.noreply.github.com> Date: Tue, 27 Sep 2022 16:41:59 +0200 Subject: css: minor --- src/game.md | 21 --------------------- 1 file changed, 21 deletions(-) delete mode 100644 src/game.md (limited to 'src/game.md') diff --git a/src/game.md b/src/game.md deleted file mode 100644 index 0f5b681..0000000 --- a/src/game.md +++ /dev/null @@ -1,21 +0,0 @@ -
2021-05-07
- -# Project Aftershock {#title} - -Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It's a hobby project that I have been working on since 2016. It started as a *warmup* project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project. - -At it's core, Aftershock is supposed to be my attempt at recreating a mix of Quake 3 / Quake Live along with whatever else I decide to add. - -Main features (so far): - -- p2p multiplayer -- support for custom maps -- vq3-like movement -- rocket launcher + rocket jumping -- health pickups -- 3 gamemodes (FFA, TDM, Race) - -I'm in the process of rewriting a lot of systems in the game at the moment because I'm switching from janky p2p multiplayer to an authoritative server setup with client-side prediction [(more)](https://www.gabrielgambetta.com/client-server-game-architecture.html). - -➤ [Gameplay clips](https://www.youtube.com/c/adamski1) -➤ [Follow my progress](https://trello.com/b/ycQyrouQ) -- cgit v1.2.3-70-g09d2