From 2ea751655be99a7662015918112376c30b00cdf9 Mon Sep 17 00:00:00 2001
From: Adam Stück
Date: Sat, 4 Mar 2023 19:28:03 +0100
Subject: add rss.xml
---
src/rss.xml | 41 +++++++++++++++++++++++++++++++++++++++++
1 file changed, 41 insertions(+)
create mode 100644 src/rss.xml
(limited to 'src')
diff --git a/src/rss.xml b/src/rss.xml
new file mode 100644
index 0000000..057e0d0
--- /dev/null
+++ b/src/rss.xml
@@ -0,0 +1,41 @@
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+ adast.xyz
+ https://adast.xyz/rss.xml
+ Hello there!
+ en-us
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+Project Aftershock
+https://adast.xyz/arena
+https://adast.xyz/arena
+Tue, 27 Sep 2022 21:15:11 +0200
+Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It’s a hobby project that I have been working on since 2016. It started as a warmup project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project.
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At it’s core, Aftershock is supposed to be my attempt at recreating a mix of Quake 3 / Quake Live along with whatever else I decide to add.
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Main features (so far):
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p2p multiplayer
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support for custom maps
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vq3-like movement
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rocket launcher + rocket jumping
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health pickups
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3 gamemodes (FFA, TDM, Race)
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I’m in the process of rewriting a lot of systems in the game at the moment because I’m switching from janky p2p multiplayer to an authoritative server setup with client-side prediction (more).