adast.xyz

May 7, 2021

My game

Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It’s a hobby project that I have been working on since 2016. It started as a warmup project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project.

At it’s core, Aftershock is supposed to be my attempt at recreating a mix of Quake 3 / Quake Live along with whatever else I decide to add.

Main features (so far):

  • p2p multiplayer
  • support for custom maps
  • vq3-like movement
  • rocket launcher + rocket jumping
  • health pickups
  • 3 gamemodes (FFA, TDM, Race)

I’m in the process of rewriting a lot of systems in the game at the moment because I’m switching from janky p2p multiplayer to an authoritative server setup with client-side prediction (more).

➤  Gameplay clips
➤  Follow my progress