May 7, 2021

# My game Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It's a hobby project that I have been working on since 2016. It started as a *warmup* project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project. At it's core, Aftershock is supposed to be my attempt at recreating a mix of Quake 3 / Quake Live along with whatever else I decide to add. Main features (so far): - p2p multiplayer - support for custom maps - vq3-like movement - rocket launcher + rocket jumping - health pickups - 3 gamemodes (FFA, TDM, Race) I'm in the process of rewriting a lot of systems in the game at the moment because I'm switching from janky p2p multiplayer to an authoritative server setup with client-side prediction. [more](https://www.gabrielgambetta.com/client-server-game-architecture.html) [Gameplay clips](https://www.youtube.com/c/rizen1) [Follow my progress](https://trello.com/b/ycQyrouQ)