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<title>My game — adast.xyz</title>
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<p class="header"><a href="/">adast.xyz</a></p>
<p class="note">May 7, 2021</p>
<h1 id="my-game">My game</h1>
<p>Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It’s a hobby project that I have been working on since 2016. It started as a <em>warmup</em> project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project. </p>
<p>At it’s core, Aftershock is supposed to be my attempt at recreating a mix of Quake 3 / Quake Live along with whatever else I decide to add. </p>
<p>Main features (so far):</p>
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<li>p2p multiplayer</li>
<li>support for custom maps</li>
<li>vq3-like movement</li>
<li>rocket launcher + rocket jumping</li>
<li>health pickups</li>
<li>3 gamemodes (FFA, TDM, Race)</li>
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<p>I’m in the process of rewriting a lot of systems in the game at the moment because I’m switching from janky p2p multiplayer to an authoritative server setup with client-side prediction <a href="https://www.gabrielgambetta.com/client-server-game-architecture.html">(more)</a>.</p>
<p><a href="https://www.youtube.com/c/adamski1">Gameplay clips</a><br/>
<a href="https://trello.com/b/ycQyrouQ">Follow my progress</a></p>
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