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        <title>Project Aftershock &mdash; adast.xyz</title>
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<h1 id="project-aftershock">Project Aftershock</h1>

<blockquote>
<p>7<sup>th</sup> May 2021 &#8212; hello world!</p>
</blockquote>

<p>Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It&#8217;s a hobby project that I have been working on since 2016. It started as a <em>warmup</em> project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project. </p>

<p>At it&#8217;s core, Aftershock is supposed to be my attempt at recreating a mix of Quake 3 &#47; Quake Live along with whatever else I decide to add. </p>

<p>Main features (so far):</p>

<ul>
<li>p2p multiplayer</li>
<li>support for custom maps</li>
<li>vq3-like movement</li>
<li>rocket launcher + rocket jumping</li>
<li>health pickups</li>
<li>3 gamemodes (FFA, TDM, Race)</li>
</ul>

<p>I&#8217;m in the process of rewriting a lot of systems in the game at the moment because I&#8217;m switching from janky p2p multiplayer to an authoritative server setup with client-side prediction <a href="https://www.gabrielgambetta.com/client-server-game-architecture.html">(more)</a>.</p>

<p>&#10148;&#8194;<a href="https://www.youtube.com/c/adamski1">Gameplay clips</a><br/>
&#10148;&#8194;<a href="https://trello.com/b/ycQyrouQ">Follow my progress</a></p>
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