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<p class="note">May 7, 2021</p>

# My game    


Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It's a hobby project that I have been working on since 2016. It started as a *warmup* project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project. 

At it's core, Aftershock is supposed to be my attempt at recreating a mix of Quake 3 / Quake Live along with whatever else I decide to add. 

Main features (so far):

- p2p multiplayer
- support for custom maps
- vq3-like movement
- rocket launcher + rocket jumping
- health pickups
- 3 gamemodes (FFA, TDM, Race)

I'm in the process of rewriting a lot of systems in the game at the moment because I'm switching from janky p2p multiplayer to an authoritative server setup with client-side prediction [(more)](https://www.gabrielgambetta.com/client-server-game-architecture.html).

&#10148;&ensp;&ensp;[Gameplay clips](https://www.youtube.com/c/adamski1)  
&#10148;&ensp;&ensp;[Follow my progress](https://trello.com/b/ycQyrouQ)