1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
|
<?xml version="1.0"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
<channel>
<title>Adam Stück's blog</title>
<link>https://adast.xyz/rss.xml</link>
<description>Recent content in Adam Stück's blog</description>
<language>en-us</language>
<atom:link href="https://adast.xyz/rss.xml" rel="self" type="application/rss+xml" />
<!-- LB -->
<item>
<title>Status update, February 2023</title>
<guid>https://adast.xyz/2023-02-log</guid>
<link>https://adast.xyz/2023-02-log</link>
<pubDate>Sat, 04 Mar 2023 19:56:12 +0100</pubDate>
<description><![CDATA[<p>Hi, welcome to my website. </p>
<p>This is probably your first time seeing it, but it just went through a
major makeover. I’ve archived <a href="https://web.archive.org/web/20221223055937/https://adast.xyz/">the old
design</a> if
you want to check it out.</p>
<p>The new design is <em>blazingly fast</em>, light as a feather, and anyone can navigate it.</p>
<p>You’ll find my contact details and important links on the homepage.
There are links to more information about myself and this website, projects I’m
working on, and my RSS feed at the top.
I’ve included my PGP key if you wish to send me mail privately.</p>
<p>This redesign was <strong>heavily</strong> inspired by <a href="https://bt.ht">bt.ht</a> and
<a href="https://drewdevault.com">drewdevault.com</a>.</p>
<h2 id="game-dev-is-back-on-the-menu">Game dev is back on the menu!</h2>
<p>The CompSci department at my uni hosts an annual LAN party with tournaments
in the usual titles (csgo, lol, trackmania, etc). I’ve had the idea for a
while now that it would be amazing to get <a href="/arena">arena</a> to a playable,
fun state, and have a LAN tournament to really put it to the test.</p>
<p>I want to start working on my game again, and I want to it to be playable in
time for the LAN party.</p>
<p>I have about 5 weeks to make it happen.</p>
<h2 id="what-to-expect">What to expect</h2>
<p>I have a few technical blog posts planned, but I’ll also just be posting
about anything I that interests me.</p>
<p>I think I’ll start doing monthly status updates (like this post), much like
the <a href="https://sourcehut.org/consultancy/#our-engineers">engineers at
sourcehut.org</a>.
I’d also like to start posting (weekly) development logs for arena. </p>
<p>Finally, I have a lot more services I need to start hosting before I really
call this <em>my platform</em>. You can see the list of publicly available
services by clicking the link at the top of the page. For now, I’m
prioritising hosting the services that I use regularly.</p>
<p>That’s all for now! </p>
<h2 id="book-club">Book club</h2>
<p><em>inspired by <a href="https://100r.co">100rabbits</a></em></p>
<p>I’m reading <strong>A Voyage for Madmen</strong> by Peter Nichols.</p>]]></description>
</item>
<item>
<title>Project Aftershock</title>
<guid>https://adast.xyz/arena</guid>
<link>https://adast.xyz/arena</link>
<pubDate>Tue, 27 Sep 2022 21:15:11 +0200</pubDate>
<description><![CDATA[<p>Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It’s a hobby project that I have been working on since 2016. It started as a <em>warmup</em> project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project. </p>
<p>At it’s core, Aftershock is supposed to be my attempt at recreating a mix of Quake 3 / Quake Live along with whatever else I decide to add. </p>
<p>Main features (so far):</p>
<ul>
<li>p2p multiplayer</li>
<li>support for custom maps</li>
<li>vq3-like movement</li>
<li>rocket launcher + rocket jumping</li>
<li>health pickups</li>
<li>3 gamemodes (FFA, TDM, Race)</li>
</ul>
<p>I’m in the process of rewriting a lot of systems in the game at the moment because I’m switching from janky p2p multiplayer to an authoritative server setup with client-side prediction <a href="https://www.gabrielgambetta.com/client-server-game-architecture.html">(more)</a>.</p>
<p>➤ <a href="https://youtube.com/playlist?list=PLHEg_8J-AGzfSGAZI29eq29DSrBcbXVYv">Gameplay clips</a><br/>
➤ <a href="https://trello.com/b/ycQyrouQ">Follow my progress</a></p>
]]></description>
</item>
</channel>
</rss>
|