aboutsummaryrefslogtreecommitdiff
path: root/src/rss.xml
blob: 8a7e957bcd15b00de6ee5dc9193ccce6bac54e52 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
<?xml version="1.0"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
    <channel>
        <title>Adam Stück's blog</title>
        <link>https://adast.xyz/rss.xml</link>
        <description>Recent content in Adam Stück's blog</description>
        <language>en-us</language>
        <atom:link href="https://adast.xyz/rss.xml" rel="self" type="application/rss+xml" />

        <!-- LB -->

<item>
<title>February 2023</title>
<guid>https://adast.xyz/2023-02-log</guid>
<link>https://adast.xyz/2023-02-log</link>
<pubDate>Sat, 04 Mar 2023 19:56:12 +0100</pubDate>
<description><![CDATA[<p>Hi, welcome to my website. </p>

<p>This is probably your first time seeing it, but it just went through a
major makeover. I&#8217;ve archived <a href="https://web.archive.org/web/20221223055937/https://adast.xyz/">the old
design</a> if
you want to check it out.</p>

<p>The new design is <em>blazingly fast</em>, light as a feather, and even your Grandma can
figure out how to navigate it.</p>

<p>You&#8217;ll find my contact details and important links on the homepage.
There are links to more information about myself and this website, projects I&#8217;m
working on, and my RSS feed at the top.
I&#8217;ve included my PGP key if you wish to send me mail privately.</p>

<p>This redesign was <strong>heavily</strong> inspired by <a href="https://bt.ht">bt.ht</a> and
<a href="https://drewdevault.com">drewdevault.com</a>.</p>

<h2 id="game-dev-is-back-on-the-menu">Game dev is back on the menu!</h2>

<p>The CompSci department at my uni hosts an annual LAN party with tournaments
in the usual titles (csgo, lol, trackmania, etc). I&#8217;ve had the idea for a
while now that it would be amazing to get <a href="/arena">arena</a> to a playable,
fun state, and have a LAN tournament to really put it to the test.</p>

<p>I want to start working on my game again, and I want to it to be playable in
time for the LAN party.</p>

<p>I have about 5 weeks to make it happen.</p>

<h2 id="what-to-expect">What to expect</h2>

<p>I have a few technical blog posts planned, but I&#8217;ll also just be posting
about anything I that interests me.</p>

<p>I think I&#8217;ll start doing monthly status updates (like this post), much like
the <a href="https://sourcehut.org/consultancy/#our-engineers">engineers at
sourcehut.org</a>.
I&#8217;d also like to start posting (weekly) development logs for arena. </p>

<p>Finally, I have a lot more services I need to start hosting before I really
call this <em>my platform</em>. You can see the list of publicly available
services by clicking the link at the top of the page. For now, I&#8217;m
prioritising hosting the services that I use regularly.</p>

<p>That&#8217;s all for now! </p>

<h2 id="book-club">Book club</h2>

<p><em>inspired by <a href="https://100r.co">100rabbits</a></em></p>

<p>I&#8217;m reading <strong>A Voyage for Madmen</strong> by Peter Nichols.</p>]]></description>
</item>

<item>
<title>Project Aftershock</title>
<guid>https://adast.xyz/arena</guid>
<link>https://adast.xyz/arena</link>
<pubDate>Tue, 27 Sep 2022 21:15:11 +0200</pubDate>
<description><![CDATA[<p>Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It&#8217;s a hobby project that I have been working on since 2016. It started as a <em>warmup</em> project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project. </p>

<p>At it&#8217;s core, Aftershock is supposed to be my attempt at recreating a mix of Quake 3 &#47; Quake Live along with whatever else I decide to add. </p>

<p>Main features (so far):</p>

<ul>
<li>p2p multiplayer</li>
<li>support for custom maps</li>
<li>vq3-like movement</li>
<li>rocket launcher + rocket jumping</li>
<li>health pickups</li>
<li>3 gamemodes (FFA, TDM, Race)</li>
</ul>

<p>I&#8217;m in the process of rewriting a lot of systems in the game at the moment because I&#8217;m switching from janky p2p multiplayer to an authoritative server setup with client-side prediction <a href="https://www.gabrielgambetta.com/client-server-game-architecture.html">(more)</a>.</p>

<p>&#10148;&#8194;<a href="https://youtube.com/playlist?list=PLHEg_8J-AGzfSGAZI29eq29DSrBcbXVYv">Gameplay clips</a><br/>
&#10148;&#8194;<a href="https://trello.com/b/ycQyrouQ">Follow my progress</a></p>
]]></description>
</item>


    </channel>
</rss>