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+<!doctype html>
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+<head>
+ <meta charset="utf-8">
+ <meta name="viewport" content="width=device-width, initial-scale=1">
+ <link rel="icon" href="data:,">
+ <title>Project introduction, May 2021</title>
+ <link href="https://arena.adast.dk/atom.xml" type="application/atom+xml" rel="alternate" title="Atom feed for blog posts" />
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+
+<main>
+<h1>Project introduction, May 2021</h1>
+<p>2021-05-07</p>
+<p><strong>arena</strong> (working title) is a multiplayer old-school arena shooter being made
+with the Unity game engine. It's a hobby project that I have been working on
+since 2016. It started as a <em>warmup</em> project before jumping into developing an
+MMO, but I have since learned how much work goes into making just a multiplayer
+fps. Especially as a solo project. </p>
+<p>At it's core, <strong>arena</strong> is supposed to be my attempt at recreating a mix of
+Quake 3 / Quake Live along with whatever else I decide to add. </p>
+<p>Main features (so far):</p>
+<ul>
+<li>p2p multiplayer</li>
+<li>support for custom maps</li>
+<li>vq3-like movement</li>
+<li>rocket launcher + rocket jumping</li>
+<li>health pickups</li>
+<li>3 gamemodes (FFA, TDM, Race)</li>
+</ul>
+<p>I'm in the process of rewriting a lot of systems in the game at the moment
+because I'm switching from janky p2p multiplayer to an authoritative server
+setup with client-side prediction
+<a href="https://www.gabrielgambetta.com/client-server-game-architecture.html">(more)</a>.</p>
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+ </ul>
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