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-<!doctype html>
-<html lang="en" id="top">
- <head>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, initial-scale=1">
- <meta name="color-scheme" content="dark light">
- <link rel="icon" href="data:,">
- <title>Project introduction, May 2021</title>
- <link href="https://arena.adast.dk/atom.xml" type="application/atom+xml" rel="alternate" title="Atom feed for blog posts" />
- <style>*{box-sizing:border-box;}body{font-family:sans-serif;margin:0 auto;max-width:650px;padding:1rem;}img{max-width:100%;}pre{overflow:auto;}table{text-align:left;width:100%;}</style>
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- <a href="#menu">Menu &darr;</a>
- </nav>
-
- <main>
-<h1>Project introduction, May 2021</h1>
-<p>2021-05-07</p>
-<p><strong>arena</strong> (working title) is a multiplayer old-school arena shooter being made
-with the Unity game engine. It's a hobby project that I have been working on
-since 2016. It started as a <em>warmup</em> project before jumping into developing an
-MMO, but I have since learned how much work goes into making just a multiplayer
-fps. Especially as a solo project. </p>
-<p>At it's core, <strong>arena</strong> is supposed to be my attempt at recreating a mix of
-Quake 3 / Quake Live along with whatever else I decide to add. </p>
-<p>Main features (so far):</p>
-<ul>
-<li>p2p multiplayer</li>
-<li>support for custom maps</li>
-<li>vq3-like movement</li>
-<li>rocket launcher + rocket jumping</li>
-<li>health pickups</li>
-<li>3 gamemodes (FFA, TDM, Race)</li>
-</ul>
-<p>I'm in the process of rewriting a lot of systems in the game at the moment
-because I'm switching from janky p2p multiplayer to an authoritative server
-setup with client-side prediction
-<a href="https://www.gabrielgambetta.com/client-server-game-architecture.html">(more)</a>.</p>
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