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-<?xml version="1.0" encoding="utf-8"?>
-<feed xmlns="http://www.w3.org/2005/Atom">
- <title>arena: Quake-like multiplayer shooter </title>
- <link href="https://arena.adast.dk/atom.xml" rel="self" />
- <updated>2023-12-26T19:48:12Z</updated>
- <author>
- <name>Adam Stück</name>
- </author>
- <id>https://arena.adast.dk,2022-04-23:default-atom-feed/</id>
- <entry>
- <title>Project introduction, May 2021</title>
- <content type="html">&lt;h1&gt;Project introduction, May 2021&lt;/h1&gt;
-&lt;p&gt;2021-05-07&lt;/p&gt;
-&lt;p&gt;&lt;strong&gt;arena&lt;/strong&gt; (working title) is a multiplayer old-school arena shooter being made
-with the Unity game engine. It&#39;s a hobby project that I have been working on
-since 2016. It started as a &lt;em&gt;warmup&lt;/em&gt; project before jumping into developing an
-MMO, but I have since learned how much work goes into making just a multiplayer
-fps. Especially as a solo project. &lt;/p&gt;
-&lt;p&gt;At it&#39;s core, &lt;strong&gt;arena&lt;/strong&gt; is supposed to be my attempt at recreating a mix of
-Quake 3 / Quake Live along with whatever else I decide to add. &lt;/p&gt;
-&lt;p&gt;Main features (so far):&lt;/p&gt;
-&lt;ul&gt;
-&lt;li&gt;p2p multiplayer&lt;/li&gt;
-&lt;li&gt;support for custom maps&lt;/li&gt;
-&lt;li&gt;vq3-like movement&lt;/li&gt;
-&lt;li&gt;rocket launcher + rocket jumping&lt;/li&gt;
-&lt;li&gt;health pickups&lt;/li&gt;
-&lt;li&gt;3 gamemodes (FFA, TDM, Race)&lt;/li&gt;
-&lt;/ul&gt;
-&lt;p&gt;I&#39;m in the process of rewriting a lot of systems in the game at the moment
-because I&#39;m switching from janky p2p multiplayer to an authoritative server
-setup with client-side prediction
-&lt;a href=&quot;https://www.gabrielgambetta.com/client-server-game-architecture.html&quot;&gt;(more)&lt;/a&gt;.&lt;/p&gt;</content>
- <link href="https://arena.adast.dk/2021-05"/>
- <id>https://arena.adast.dk/2021-05</id>
- <updated>2021-05-07T10:00:00Z</updated>
- <published>2021-05-07T10:00:00Z</published>
- </entry>
-</feed>