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-<!DOCTYPE html>
-<html lang="en">
- <head>
- <meta charset="UTF-8">
- <meta name="viewport" content="width=device-width, initial-scale=1.0">
- <title>arena: Quake-like multiplayer shooter</title>
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- <link rel="alternate" type="application/rss+xml" title="" href='feed'>
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- <a href="/">Home</a><span> | </span>
- <a href="/rss.xml">RSS</a>
- </nav>
- </header><main>
-<h1 id="arena-quake-like-multiplayer-shooter">arena: Quake-like multiplayer shooter</h1>
+<!doctype html>
+<html lang="en" id="top">
+<head>
+ <meta charset="utf-8">
+ <meta name="viewport" content="width=device-width, initial-scale=1">
+ <link rel="icon" href="data:,">
+ <title>arena: Quake-like multiplayer shooter </title>
+ <link href="https://arena.adast.dk/atom.xml" type="application/atom+xml" rel="alternate" title="Atom feed for blog posts" />
+ <style>*{box-sizing:border-box;}body{font-family:sans-serif;margin:0 auto;max-width:650px;padding:1rem;}img{max-width:100%;}pre{overflow:auto;}table{text-align:left;width:100%;}</style>
+</head>
-<p>2021-05-07</p>
+<nav>
+ <a href="#menu">Menu &darr;</a>
+</nav>
-<blockquote>
-<p>TODO: Update post!</p>
+<main>
+<h1>arena: Quake-like multiplayer shooter </h1>
+<blockquote><p><strong>arena</strong> is currently on hiatus. I am hoping to do a
+complete open-source rewrite using the <a href="https://godotengine.org">Godot game
+engine</a>.<br>
+~ <em>2023-12-17</em></p>
</blockquote>
-
-<p>Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It&#8217;s a hobby project that I have been working on since 2016. It started as a <em>warmup</em> project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project. </p>
-
-<p>At it&#8217;s core, Aftershock is supposed to be my attempt at recreating a mix of Quake 3 &#47; Quake Live along with whatever else I decide to add. </p>
-
+<p><strong>arena</strong> (working title) is a multiplayer old-school arena shooter being made
+by me, <a href="https://adast.dk">Adam Stück</a>, with the Unity game engine. It's a hobby
+project that I have been working on since 2016. It started as a <em>warmup</em>
+project before jumping into developing an MMO, but I have since learned how
+much work goes into making just a multiplayer fps. Especially as a solo
+project. </p>
+<p>At it's core, <strong>arena</strong> is supposed to be my attempt at recreating a mix of
+Quake 3 / Quake Live along with whatever else I decide to add. </p>
<p>Main features (so far):</p>
-
<ul>
<li>p2p multiplayer</li>
<li>support for custom maps</li>
@@ -37,25 +37,29 @@
<li>health pickups</li>
<li>3 gamemodes (FFA, TDM, Race)</li>
</ul>
-
-<p>I&#8217;m in the process of rewriting a lot of systems in the game at the moment because I&#8217;m switching from janky p2p multiplayer to an authoritative server setup with client-side prediction <a href="https://www.gabrielgambetta.com/client-server-game-architecture.html">(more)</a>.</p>
-
-<p>&#10148;&#8194;<a href="https://tv.adast.dk/c/arena/videos">Gameplay clips</a><br/>
-&#10148;&#8194;<a href="https://trello.com/b/ycQyrouQ">Follow my progress</a></p>
-
-<hr style="border-top: dotted 1px;" />
-
-<p>Have a comment on one of my posts? Start a discussion in <a href="https://lists.sr.ht/~adamski/public-inbox">my public inbox</a> by
-sending an email to <a href="mailto:~adamski/public-inbox@lists.sr.ht">~adamski&#47;public-inbox@lists.sr.ht</a> [<a href="https://man.sr.ht/lists.sr.ht/etiquette.md">mailing list
-etiquette</a>]</p>
+<p>I'm in the process of rewriting a lot of systems in the game at the moment
+because I'm switching from janky p2p multiplayer to an authoritative server
+setup with client-side prediction
+<a href="https://www.gabrielgambetta.com/client-server-game-architecture.html">(more)</a>.</p>
+<ul>
+<li><a href="https://tv.adast.dk/c/arena/videos">Gameplay clips</a></li>
+<li><a href="https://trello.com/b/ycQyrouQ">Follow my progress</a></li>
+</ul>
+<ul>
+</ul>
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