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-<?xml version="1.0"?>
-<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
- <channel>
- <title>adamski's arena</title>
- <link>https://arena.adast.dk/rss.xml</link>
- <description>Updates to the arena project</description>
- <language>en-us</language>
- <atom:link href="https://arena.adast.dk/rss.xml" rel="self" type="application/rss+xml" />
-
-<item>
-<title>arena: Quake-like multiplayer shooter</title>
-<guid>https://arena.adast.dk</guid>
-<link>https://arena.adast.dk</link>
-<pubDate>Tue, 27 Sep 2022 21:15:11 +0200</pubDate>
-<description><![CDATA[<p>Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It&#8217;s a hobby project that I have been working on since 2016. It started as a <em>warmup</em> project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project. </p>
-
-<p>At it&#8217;s core, Aftershock is supposed to be my attempt at recreating a mix of Quake 3 &#47; Quake Live along with whatever else I decide to add. </p>
-
-<p>Main features (so far):</p>
-
-<ul>
-<li>p2p multiplayer</li>
-<li>support for custom maps</li>
-<li>vq3-like movement</li>
-<li>rocket launcher + rocket jumping</li>
-<li>health pickups</li>
-<li>3 gamemodes (FFA, TDM, Race)</li>
-</ul>
-
-<p>I&#8217;m in the process of rewriting a lot of systems in the game at the moment because I&#8217;m switching from janky p2p multiplayer to an authoritative server setup with client-side prediction <a href="https://www.gabrielgambetta.com/client-server-game-architecture.html">(more)</a>.</p>
-
-<p>&#10148;&#8194;<a href="https://tv.adast.dk/c/arena/videos">Gameplay clips</a><br/>
-&#10148;&#8194;<a href="https://trello.com/b/ycQyrouQ">Follow my progress</a></p>
-]]></description>
-</item>
-
-
- </channel>
-</rss>