From 0aad32b0f7c6520e59bef1c303d12dbdb3514544 Mon Sep 17 00:00:00 2001
From: Adam
Date: Sat, 23 Apr 2022 19:15:16 +0200
Subject: Inital commit
---
.gitignore | 1 +
LICENSE | 21 ++++++++++++
README.md | 3 ++
dst/favicon.ico | Bin 0 -> 46927 bytes
dst/index.html | 61 ++++++++++++++++++++++++++++++++++
dst/main.css | 90 ++++++++++++++++++++++++++++++++++++++++++++++++++
dst/rss.xml | 99 +++++++++++++++++++++++++++++++++++++++++++++++++++++++
dst/sitemap.xml | 8 +++++
src/_footer.html | 11 +++++++
src/_header.html | 17 ++++++++++
src/favicon.ico | Bin 0 -> 46927 bytes
src/index.md | 29 ++++++++++++++++
src/main.css | 90 ++++++++++++++++++++++++++++++++++++++++++++++++++
src/rss.xml | 99 +++++++++++++++++++++++++++++++++++++++++++++++++++++++
14 files changed, 529 insertions(+)
create mode 100644 .gitignore
create mode 100644 LICENSE
create mode 100644 README.md
create mode 100644 dst/favicon.ico
create mode 100644 dst/index.html
create mode 100644 dst/main.css
create mode 100644 dst/rss.xml
create mode 100644 dst/sitemap.xml
create mode 100644 src/_footer.html
create mode 100644 src/_header.html
create mode 100644 src/favicon.ico
create mode 100644 src/index.md
create mode 100644 src/main.css
create mode 100644 src/rss.xml
diff --git a/.gitignore b/.gitignore
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+++ b/.gitignore
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+dst/.files
diff --git a/LICENSE b/LICENSE
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+++ b/LICENSE
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+MIT License
+
+Copyright (c) 2023 Adam Stück
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
diff --git a/README.md b/README.md
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+# arena
+
+Quake-like multiplayer FPS.
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+
+
+
+
+
+ arena: Quake-like multiplayer shooter
+
+
+
+
+
+
+
+
+
arena: Quake-like multiplayer shooter
+
+
2021-05-07
+
+
+
TODO: Update post!
+
+
+
Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It’s a hobby project that I have been working on since 2016. It started as a warmup project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project.
+
+
At it’s core, Aftershock is supposed to be my attempt at recreating a mix of Quake 3 / Quake Live along with whatever else I decide to add.
+
+
Main features (so far):
+
+
+
p2p multiplayer
+
support for custom maps
+
vq3-like movement
+
rocket launcher + rocket jumping
+
health pickups
+
3 gamemodes (FFA, TDM, Race)
+
+
+
I’m in the process of rewriting a lot of systems in the game at the moment because I’m switching from janky p2p multiplayer to an authoritative server setup with client-side prediction (more).
This is probably your first time seeing it, but it just went through a
+major makeover. I’ve archived the old
+design if
+you want to check it out.
+
+
The new design is blazingly fast, light as a feather, and anyone can navigate it.
+
+
You’ll find my contact details and important links on the homepage.
+There are links to more information about myself and this website, projects I’m
+working on, and my RSS feed at the top.
+I’ve included my PGP key if you wish to send me mail privately.
The CompSci department at my uni hosts an annual LAN party with tournaments
+in the usual titles (csgo, lol, trackmania, etc). I’ve had the idea for a
+while now that it would be amazing to get arena to a playable,
+fun state, and have a LAN tournament to really put it to the test.
+
+
I want to start working on my game again, and I want to it to be playable in
+time for the LAN party.
+
+
I have about 5 weeks to make it happen.
+
+
What to expect
+
+
I have a few technical blog posts planned, but I’ll also just be posting
+about anything I that interests me.
+
+
I think I’ll start doing monthly status updates (like this post), much like
+the engineers at
+sourcehut.org.
+I’d also like to start posting (weekly) development logs for arena.
+
+
Finally, I have a lot more services I need to start hosting before I really
+call this my platform. You can see the list of publicly available
+services by clicking the link at the top of the page. For now, I’m
+prioritising hosting the services that I use regularly.
]]>
+
+
+
+Project Aftershock
+https://adast.xyz/arena
+https://adast.xyz/arena
+Tue, 27 Sep 2022 21:15:11 +0200
+Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It’s a hobby project that I have been working on since 2016. It started as a warmup project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project.
+
+
At it’s core, Aftershock is supposed to be my attempt at recreating a mix of Quake 3 / Quake Live along with whatever else I decide to add.
+
+
Main features (so far):
+
+
+
p2p multiplayer
+
support for custom maps
+
vq3-like movement
+
rocket launcher + rocket jumping
+
health pickups
+
3 gamemodes (FFA, TDM, Race)
+
+
+
I’m in the process of rewriting a lot of systems in the game at the moment because I’m switching from janky p2p multiplayer to an authoritative server setup with client-side prediction (more).