From 27b1a9ef24b7edcf529b1c54a81025634e0185a5 Mon Sep 17 00:00:00 2001 From: Adam Stück Date: Fri, 19 May 2023 00:11:48 +0200 Subject: Update links and RSS feed --- README.md | 4 ++- dst/index.html | 2 +- dst/rss.xml | 76 ++++++--------------------------------------------------- dst/sitemap.xml | 2 +- src/index.md | 2 +- src/rss.xml | 76 ++++++--------------------------------------------------- 6 files changed, 22 insertions(+), 140 deletions(-) diff --git a/README.md b/README.md index 18647f2..00ff290 100644 --- a/README.md +++ b/README.md @@ -1,3 +1,5 @@ # arena-web -Sources for [arena.adast.xyz](https://arena.adast.xyz), built with [ssg](https://rgz.ee/ssg.html). +Sources for [arena.adast.dk](https://arena.adast.dk), built with [ssg](https://rgz.ee/ssg.html). + +[[project home]](https://sr.ht/~adamski/arena/) diff --git a/dst/index.html b/dst/index.html index 886093c..88eb329 100644 --- a/dst/index.html +++ b/dst/index.html @@ -40,7 +40,7 @@

I’m in the process of rewriting a lot of systems in the game at the moment because I’m switching from janky p2p multiplayer to an authoritative server setup with client-side prediction (more).

-

➤ Gameplay clips
+

➤ Gameplay clips
➤ Follow my progress


diff --git a/dst/rss.xml b/dst/rss.xml index 473488b..76dbb16 100644 --- a/dst/rss.xml +++ b/dst/rss.xml @@ -1,76 +1,16 @@ - Adam Stück's blog - https://adast.xyz/rss.xml - Recent content in Adam Stück's blog + adamski's arena + https://arena.adast.dk/rss.xml + Updates to the arena project en-us - - - - - -February 2023 -https://adast.xyz/2023-02-log -https://adast.xyz/2023-02-log -Sat, 04 Mar 2023 19:56:12 +0100 -Hi, welcome to my website.

- -

This is probably your first time seeing it, but it just went through a -major makeover. I’ve archived the old -design if -you want to check it out.

- -

The new design is blazingly fast, light as a feather, and anyone can navigate it.

- -

You’ll find my contact details and important links on the homepage. -There are links to more information about myself and this website, projects I’m -working on, and my RSS feed at the top. -I’ve included my PGP key if you wish to send me mail privately.

- -

This redesign was heavily inspired by bt.ht and -drewdevault.com.

- -

Game dev is back on the menu!

- -

The CompSci department at my uni hosts an annual LAN party with tournaments -in the usual titles (csgo, lol, trackmania, etc). I’ve had the idea for a -while now that it would be amazing to get arena to a playable, -fun state, and have a LAN tournament to really put it to the test.

- -

I want to start working on my game again, and I want to it to be playable in -time for the LAN party.

- -

I have about 5 weeks to make it happen.

- -

What to expect

- -

I have a few technical blog posts planned, but I’ll also just be posting -about anything I that interests me.

- -

I think I’ll start doing monthly status updates (like this post), much like -the engineers at -sourcehut.org. -I’d also like to start posting (weekly) development logs for arena.

- -

Finally, I have a lot more services I need to start hosting before I really -call this my platform. You can see the list of publicly available -services by clicking the link at the top of the page. For now, I’m -prioritising hosting the services that I use regularly.

- -

That’s all for now!

- -

Book club

- -

inspired by 100rabbits

- -

I’m reading A Voyage for Madmen by Peter Nichols.

]]>
-
+ -Project Aftershock -https://adast.xyz/arena -https://adast.xyz/arena +arena: Quake-like multiplayer shooter +https://arena.adast.dk +https://arena.adast.dk Tue, 27 Sep 2022 21:15:11 +0200 Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It’s a hobby project that I have been working on since 2016. It started as a warmup project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project.

@@ -89,7 +29,7 @@ prioritising hosting the services that I use regularly.

I’m in the process of rewriting a lot of systems in the game at the moment because I’m switching from janky p2p multiplayer to an authoritative server setup with client-side prediction (more).

-

➤ Gameplay clips
+

➤ Gameplay clips
➤ Follow my progress

]]>
diff --git a/dst/sitemap.xml b/dst/sitemap.xml index 01fdd46..41e237a 100644 --- a/dst/sitemap.xml +++ b/dst/sitemap.xml @@ -4,5 +4,5 @@ xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.sitemaps.org/schemas/sitemap/0.9 http://www.sitemaps.org/schemas/sitemap/0.9/sitemap.xsd" xmlns="http://www.sitemaps.org/schemas/sitemap/0.9"> -https://arena.adast.xyz/index.html2023-04-101.0 +https://arena.adast.xyz/index.html2023-05-191.0 diff --git a/src/index.md b/src/index.md index 686fe14..a60a462 100644 --- a/src/index.md +++ b/src/index.md @@ -19,7 +19,7 @@ Main features (so far): I'm in the process of rewriting a lot of systems in the game at the moment because I'm switching from janky p2p multiplayer to an authoritative server setup with client-side prediction [(more)](https://www.gabrielgambetta.com/client-server-game-architecture.html). -➤ [Gameplay clips](https://tv.adast.xyz/c/arena/videos) +➤ [Gameplay clips](https://tv.adast.dk/c/arena/videos) ➤ [Follow my progress](https://trello.com/b/ycQyrouQ)
diff --git a/src/rss.xml b/src/rss.xml index 473488b..76dbb16 100644 --- a/src/rss.xml +++ b/src/rss.xml @@ -1,76 +1,16 @@ - Adam Stück's blog - https://adast.xyz/rss.xml - Recent content in Adam Stück's blog + adamski's arena + https://arena.adast.dk/rss.xml + Updates to the arena project en-us - - - - - -February 2023 -https://adast.xyz/2023-02-log -https://adast.xyz/2023-02-log -Sat, 04 Mar 2023 19:56:12 +0100 -Hi, welcome to my website.

- -

This is probably your first time seeing it, but it just went through a -major makeover. I’ve archived the old -design if -you want to check it out.

- -

The new design is blazingly fast, light as a feather, and anyone can navigate it.

- -

You’ll find my contact details and important links on the homepage. -There are links to more information about myself and this website, projects I’m -working on, and my RSS feed at the top. -I’ve included my PGP key if you wish to send me mail privately.

- -

This redesign was heavily inspired by bt.ht and -drewdevault.com.

- -

Game dev is back on the menu!

- -

The CompSci department at my uni hosts an annual LAN party with tournaments -in the usual titles (csgo, lol, trackmania, etc). I’ve had the idea for a -while now that it would be amazing to get arena to a playable, -fun state, and have a LAN tournament to really put it to the test.

- -

I want to start working on my game again, and I want to it to be playable in -time for the LAN party.

- -

I have about 5 weeks to make it happen.

- -

What to expect

- -

I have a few technical blog posts planned, but I’ll also just be posting -about anything I that interests me.

- -

I think I’ll start doing monthly status updates (like this post), much like -the engineers at -sourcehut.org. -I’d also like to start posting (weekly) development logs for arena.

- -

Finally, I have a lot more services I need to start hosting before I really -call this my platform. You can see the list of publicly available -services by clicking the link at the top of the page. For now, I’m -prioritising hosting the services that I use regularly.

- -

That’s all for now!

- -

Book club

- -

inspired by 100rabbits

- -

I’m reading A Voyage for Madmen by Peter Nichols.

]]>
-
+ -Project Aftershock -https://adast.xyz/arena -https://adast.xyz/arena +arena: Quake-like multiplayer shooter +https://arena.adast.dk +https://arena.adast.dk Tue, 27 Sep 2022 21:15:11 +0200 Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It’s a hobby project that I have been working on since 2016. It started as a warmup project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project.

@@ -89,7 +29,7 @@ prioritising hosting the services that I use regularly.

I’m in the process of rewriting a lot of systems in the game at the moment because I’m switching from janky p2p multiplayer to an authoritative server setup with client-side prediction (more).

-

➤ Gameplay clips
+

➤ Gameplay clips
➤ Follow my progress

]]>
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