From 5aa9d9038919533481e10976f3f7f9c90531a81a Mon Sep 17 00:00:00 2001 From: Adam Stück Date: Mon, 22 May 2023 22:35:41 +0200 Subject: Add build manifest --- .build.yml | 14 +++++++++ .gitignore | 2 +- build/favicon.ico | Bin 0 -> 46927 bytes build/index.html | 61 ++++++++++++++++++++++++++++++++++++ build/main.css | 90 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ build/rss.xml | 39 +++++++++++++++++++++++ build/sitemap.xml | 8 +++++ dst/favicon.ico | Bin 46927 -> 0 bytes dst/index.html | 61 ------------------------------------ dst/main.css | 90 ------------------------------------------------------ dst/rss.xml | 39 ----------------------- dst/sitemap.xml | 8 ----- src/_header.html | 2 +- 13 files changed, 214 insertions(+), 200 deletions(-) create mode 100644 .build.yml create mode 100644 build/favicon.ico create mode 100644 build/index.html create mode 100644 build/main.css create mode 100644 build/rss.xml create mode 100644 build/sitemap.xml delete mode 100644 dst/favicon.ico delete mode 100644 dst/index.html delete mode 100644 dst/main.css delete mode 100644 dst/rss.xml delete mode 100644 dst/sitemap.xml diff --git a/.build.yml b/.build.yml new file mode 100644 index 0000000..68c0e76 --- /dev/null +++ b/.build.yml @@ -0,0 +1,14 @@ +image: alpine/edge +oauth: pages.sr.ht/PAGES:RW +packages: +- hut +- lowdown +environment: + site: arena.adast.dk +tasks: +- package: | + cd arena-web + ./ssg src/ build/ arena https://$site + tar -C build -cvz . > ../site.tar.gz +- upload: | + hut pages publish -d $site site.tar.gz diff --git a/.gitignore b/.gitignore index e2e0bba..fc83353 100644 --- a/.gitignore +++ b/.gitignore @@ -1 +1 @@ -dst/.files +build/.files diff --git a/build/favicon.ico b/build/favicon.ico new file mode 100644 index 0000000..d537e87 Binary files /dev/null and b/build/favicon.ico differ diff --git a/build/index.html b/build/index.html new file mode 100644 index 0000000..70b828c --- /dev/null +++ b/build/index.html @@ -0,0 +1,61 @@ + + + + + + arena: Quake-like multiplayer shooter + + + + + +
+ +
+

arena: Quake-like multiplayer shooter

+ +

2021-05-07

+ +
+

TODO: Update post!

+
+ +

Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It’s a hobby project that I have been working on since 2016. It started as a warmup project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project.

+ +

At it’s core, Aftershock is supposed to be my attempt at recreating a mix of Quake 3 / Quake Live along with whatever else I decide to add.

+ +

Main features (so far):

+ + + +

I’m in the process of rewriting a lot of systems in the game at the moment because I’m switching from janky p2p multiplayer to an authoritative server setup with client-side prediction (more).

+ +

➤ Gameplay clips
+➤ Follow my progress

+ +
+ +

Have a comment on one of my posts? Start a discussion in my public inbox by +sending an email to ~adamski/public-inbox@lists.sr.ht [mailing list +etiquette]

+ +
+ + diff --git a/build/main.css b/build/main.css new file mode 100644 index 0000000..4d89bb6 --- /dev/null +++ b/build/main.css @@ -0,0 +1,90 @@ +* { + box-sizing: border-box; +} +body { + font-family: sans-serif; + line-height: 1.45; + margin: 0 auto; + max-width: 45rem; + padding: 0 15px; +} +hr { + background-color: grey; + border: 0; + height: 1px; + margin: 2rem 0; +} +nav { + margin: 2rem 0 0; +} +main p { + margin: 1rem; +} +h1,h2,h3,h4 { + margin: 2rem 0 0; +} +h1 { + margin-bottom: 0.5rem; +} +h1 + p { + margin: 0 0 1rem; +} +span.created { + display: block; + margin: 4px 15px; +} +img { + border: 1px solid lightgrey; + height: auto; + max-width: 100%; + width: auto; +} +blockquote { + background-color: linen; + border-left: 4px solid lightcoral; + margin: 2rem 0; + padding: 10px; +} +blockquote p { + margin: 0; +} +figure { + margin: 2rem 0; +} +figcaption { + color: slategrey; +} +code { + background: #eee; + padding: 0.3rem; + tab-size: 4; +} +pre { + background: #eee; +} +pre code { + background: none; + display: block; + overflow-x: auto; + padding: 0.3rem 0.6rem; +} +table { + border-collapse: collapse; + margin: 2rem 0; + text-align: left; + width: 100%; +} +tr { + border-bottom: 1px solid lightgrey; +} +tr:nth-of-type(odd) td { + background-color: #f8f8f8; +} +th,td { + padding: 6px; +} +footer { + border-top: 1px dashed grey; + margin: 2rem 0; + padding: 1rem 15px; +} diff --git a/build/rss.xml b/build/rss.xml new file mode 100644 index 0000000..76dbb16 --- /dev/null +++ b/build/rss.xml @@ -0,0 +1,39 @@ + + + + adamski's arena + https://arena.adast.dk/rss.xml + Updates to the arena project + en-us + + + +arena: Quake-like multiplayer shooter +https://arena.adast.dk +https://arena.adast.dk +Tue, 27 Sep 2022 21:15:11 +0200 +Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It’s a hobby project that I have been working on since 2016. It started as a warmup project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project.

+ +

At it’s core, Aftershock is supposed to be my attempt at recreating a mix of Quake 3 / Quake Live along with whatever else I decide to add.

+ +

Main features (so far):

+ +
    +
  • p2p multiplayer
  • +
  • support for custom maps
  • +
  • vq3-like movement
  • +
  • rocket launcher + rocket jumping
  • +
  • health pickups
  • +
  • 3 gamemodes (FFA, TDM, Race)
  • +
+ +

I’m in the process of rewriting a lot of systems in the game at the moment because I’m switching from janky p2p multiplayer to an authoritative server setup with client-side prediction (more).

+ +

➤ Gameplay clips
+➤ Follow my progress

+]]>
+
+ + +
+
diff --git a/build/sitemap.xml b/build/sitemap.xml new file mode 100644 index 0000000..c536f0a --- /dev/null +++ b/build/sitemap.xml @@ -0,0 +1,8 @@ + + +https://arena.adast.dk/index.html2023-05-221.0 + diff --git a/dst/favicon.ico b/dst/favicon.ico deleted file mode 100644 index d537e87..0000000 Binary files a/dst/favicon.ico and /dev/null differ diff --git a/dst/index.html b/dst/index.html deleted file mode 100644 index 88eb329..0000000 --- a/dst/index.html +++ /dev/null @@ -1,61 +0,0 @@ - - - - - - arena: Quake-like multiplayer shooter - - - - - -
- -
-

arena: Quake-like multiplayer shooter

- -

2021-05-07

- -
-

TODO: Update post!

-
- -

Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It’s a hobby project that I have been working on since 2016. It started as a warmup project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project.

- -

At it’s core, Aftershock is supposed to be my attempt at recreating a mix of Quake 3 / Quake Live along with whatever else I decide to add.

- -

Main features (so far):

- - - -

I’m in the process of rewriting a lot of systems in the game at the moment because I’m switching from janky p2p multiplayer to an authoritative server setup with client-side prediction (more).

- -

➤ Gameplay clips
-➤ Follow my progress

- -
- -

Have a comment on one of my posts? Start a discussion in my public inbox by -sending an email to ~adamski/public-inbox@lists.sr.ht [mailing list -etiquette]

- -
- - diff --git a/dst/main.css b/dst/main.css deleted file mode 100644 index 4d89bb6..0000000 --- a/dst/main.css +++ /dev/null @@ -1,90 +0,0 @@ -* { - box-sizing: border-box; -} -body { - font-family: sans-serif; - line-height: 1.45; - margin: 0 auto; - max-width: 45rem; - padding: 0 15px; -} -hr { - background-color: grey; - border: 0; - height: 1px; - margin: 2rem 0; -} -nav { - margin: 2rem 0 0; -} -main p { - margin: 1rem; -} -h1,h2,h3,h4 { - margin: 2rem 0 0; -} -h1 { - margin-bottom: 0.5rem; -} -h1 + p { - margin: 0 0 1rem; -} -span.created { - display: block; - margin: 4px 15px; -} -img { - border: 1px solid lightgrey; - height: auto; - max-width: 100%; - width: auto; -} -blockquote { - background-color: linen; - border-left: 4px solid lightcoral; - margin: 2rem 0; - padding: 10px; -} -blockquote p { - margin: 0; -} -figure { - margin: 2rem 0; -} -figcaption { - color: slategrey; -} -code { - background: #eee; - padding: 0.3rem; - tab-size: 4; -} -pre { - background: #eee; -} -pre code { - background: none; - display: block; - overflow-x: auto; - padding: 0.3rem 0.6rem; -} -table { - border-collapse: collapse; - margin: 2rem 0; - text-align: left; - width: 100%; -} -tr { - border-bottom: 1px solid lightgrey; -} -tr:nth-of-type(odd) td { - background-color: #f8f8f8; -} -th,td { - padding: 6px; -} -footer { - border-top: 1px dashed grey; - margin: 2rem 0; - padding: 1rem 15px; -} diff --git a/dst/rss.xml b/dst/rss.xml deleted file mode 100644 index 76dbb16..0000000 --- a/dst/rss.xml +++ /dev/null @@ -1,39 +0,0 @@ - - - - adamski's arena - https://arena.adast.dk/rss.xml - Updates to the arena project - en-us - - - -arena: Quake-like multiplayer shooter -https://arena.adast.dk -https://arena.adast.dk -Tue, 27 Sep 2022 21:15:11 +0200 -Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It’s a hobby project that I have been working on since 2016. It started as a warmup project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project.

- -

At it’s core, Aftershock is supposed to be my attempt at recreating a mix of Quake 3 / Quake Live along with whatever else I decide to add.

- -

Main features (so far):

- -
    -
  • p2p multiplayer
  • -
  • support for custom maps
  • -
  • vq3-like movement
  • -
  • rocket launcher + rocket jumping
  • -
  • health pickups
  • -
  • 3 gamemodes (FFA, TDM, Race)
  • -
- -

I’m in the process of rewriting a lot of systems in the game at the moment because I’m switching from janky p2p multiplayer to an authoritative server setup with client-side prediction (more).

- -

➤ Gameplay clips
-➤ Follow my progress

-]]>
-
- - -
-
diff --git a/dst/sitemap.xml b/dst/sitemap.xml deleted file mode 100644 index 41e237a..0000000 --- a/dst/sitemap.xml +++ /dev/null @@ -1,8 +0,0 @@ - - -https://arena.adast.xyz/index.html2023-05-191.0 - diff --git a/src/_header.html b/src/_header.html index 58fa742..f45e37a 100644 --- a/src/_header.html +++ b/src/_header.html @@ -6,7 +6,7 @@ - +
-- cgit v1.2.3-70-g09d2