From 0a70717fe9e303d755bffecaa3bb7b7febcb135f Mon Sep 17 00:00:00 2001 From: Adam Stück Date: Thu, 28 Dec 2023 23:42:21 +0100 Subject: build.yml: build from source when deploying --- build/atom.xml | 39 --------------------------------------- 1 file changed, 39 deletions(-) delete mode 100644 build/atom.xml (limited to 'build/atom.xml') diff --git a/build/atom.xml b/build/atom.xml deleted file mode 100644 index 3210d9f..0000000 --- a/build/atom.xml +++ /dev/null @@ -1,39 +0,0 @@ - - - arena: Quake-like multiplayer shooter - - 2023-12-26T19:48:12Z - - Adam Stück - - https://arena.adast.dk,2022-04-23:default-atom-feed/ - - Project introduction, May 2021 - <h1>Project introduction, May 2021</h1> -<p>2021-05-07</p> -<p><strong>arena</strong> (working title) is a multiplayer old-school arena shooter being made -with the Unity game engine. It's a hobby project that I have been working on -since 2016. It started as a <em>warmup</em> project before jumping into developing an -MMO, but I have since learned how much work goes into making just a multiplayer -fps. Especially as a solo project. </p> -<p>At it's core, <strong>arena</strong> is supposed to be my attempt at recreating a mix of -Quake 3 / Quake Live along with whatever else I decide to add. </p> -<p>Main features (so far):</p> -<ul> -<li>p2p multiplayer</li> -<li>support for custom maps</li> -<li>vq3-like movement</li> -<li>rocket launcher + rocket jumping</li> -<li>health pickups</li> -<li>3 gamemodes (FFA, TDM, Race)</li> -</ul> -<p>I'm in the process of rewriting a lot of systems in the game at the moment -because I'm switching from janky p2p multiplayer to an authoritative server -setup with client-side prediction -<a href="https://www.gabrielgambetta.com/client-server-game-architecture.html">(more)</a>.</p> - - https://arena.adast.dk/2021-05 - 2021-05-07T10:00:00Z - 2021-05-07T10:00:00Z - - -- cgit v1.2.3-70-g09d2