From 267ce378e2cdfb1e72dcfcd05c8d4b69da9c79cb Mon Sep 17 00:00:00 2001 From: Adam Stück Date: Sun, 17 Dec 2023 19:54:39 +0100 Subject: overhaul: switch from ssg to barf --- build/index.html | 92 +++++++++++++++++++++++++++++--------------------------- 1 file changed, 48 insertions(+), 44 deletions(-) (limited to 'build/index.html') diff --git a/build/index.html b/build/index.html index 70b828c..2528cd3 100644 --- a/build/index.html +++ b/build/index.html @@ -1,34 +1,34 @@ - - - - - - arena: Quake-like multiplayer shooter - - - - - -
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arena: Quake-like multiplayer shooter

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2021-05-07

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TODO: Update post!

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arena: Quake-like multiplayer shooter

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arena is currently on hiatus. I am hoping to do a +complete open-source rewrite using the Godot game +engine.
+~ 2023-12-17

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Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It’s a hobby project that I have been working on since 2016. It started as a warmup project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project.

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At it’s core, Aftershock is supposed to be my attempt at recreating a mix of Quake 3 / Quake Live along with whatever else I decide to add.

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arena (working title) is a multiplayer old-school arena shooter being made +by me, Adam Stück, with the Unity game engine. It's a hobby +project that I have been working on since 2016. It started as a warmup +project before jumping into developing an MMO, but I have since learned how +much work goes into making just a multiplayer fps. Especially as a solo +project.

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At it's core, arena is supposed to be my attempt at recreating a mix of +Quake 3 / Quake Live along with whatever else I decide to add.

Main features (so far):

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  • p2p multiplayer
  • support for custom maps
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  • health pickups
  • 3 gamemodes (FFA, TDM, Race)
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I’m in the process of rewriting a lot of systems in the game at the moment because I’m switching from janky p2p multiplayer to an authoritative server setup with client-side prediction (more).

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➤ Gameplay clips
-➤ Follow my progress

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Have a comment on one of my posts? Start a discussion in my public inbox by -sending an email to ~adamski/public-inbox@lists.sr.ht [mailing list -etiquette]

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I'm in the process of rewriting a lot of systems in the game at the moment +because I'm switching from janky p2p multiplayer to an authoritative server +setup with client-side prediction +(more).

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