From 5aa9d9038919533481e10976f3f7f9c90531a81a Mon Sep 17 00:00:00 2001 From: Adam Stück Date: Mon, 22 May 2023 22:35:41 +0200 Subject: Add build manifest --- build/rss.xml | 39 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 39 insertions(+) create mode 100644 build/rss.xml (limited to 'build/rss.xml') diff --git a/build/rss.xml b/build/rss.xml new file mode 100644 index 0000000..76dbb16 --- /dev/null +++ b/build/rss.xml @@ -0,0 +1,39 @@ + + + + adamski's arena + https://arena.adast.dk/rss.xml + Updates to the arena project + en-us + + + +arena: Quake-like multiplayer shooter +https://arena.adast.dk +https://arena.adast.dk +Tue, 27 Sep 2022 21:15:11 +0200 +Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It’s a hobby project that I have been working on since 2016. It started as a warmup project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project.

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At it’s core, Aftershock is supposed to be my attempt at recreating a mix of Quake 3 / Quake Live along with whatever else I decide to add.

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Main features (so far):

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  • p2p multiplayer
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  • support for custom maps
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  • vq3-like movement
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  • rocket launcher + rocket jumping
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  • health pickups
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  • 3 gamemodes (FFA, TDM, Race)
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I’m in the process of rewriting a lot of systems in the game at the moment because I’m switching from janky p2p multiplayer to an authoritative server setup with client-side prediction (more).

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➤ Gameplay clips
+➤ Follow my progress

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