From 5aa9d9038919533481e10976f3f7f9c90531a81a Mon Sep 17 00:00:00 2001
From: Adam Stück
Date: Mon, 22 May 2023 22:35:41 +0200
Subject: Add build manifest
---
build/rss.xml | 39 +++++++++++++++++++++++++++++++++++++++
1 file changed, 39 insertions(+)
create mode 100644 build/rss.xml
(limited to 'build/rss.xml')
diff --git a/build/rss.xml b/build/rss.xml
new file mode 100644
index 0000000..76dbb16
--- /dev/null
+++ b/build/rss.xml
@@ -0,0 +1,39 @@
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+ adamski's arena
+ https://arena.adast.dk/rss.xml
+ Updates to the arena project
+ en-us
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+arena: Quake-like multiplayer shooter
+https://arena.adast.dk
+https://arena.adast.dk
+Tue, 27 Sep 2022 21:15:11 +0200
+Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It’s a hobby project that I have been working on since 2016. It started as a warmup project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project.
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At it’s core, Aftershock is supposed to be my attempt at recreating a mix of Quake 3 / Quake Live along with whatever else I decide to add.
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Main features (so far):
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p2p multiplayer
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support for custom maps
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vq3-like movement
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rocket launcher + rocket jumping
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health pickups
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3 gamemodes (FFA, TDM, Race)
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I’m in the process of rewriting a lot of systems in the game at the moment because I’m switching from janky p2p multiplayer to an authoritative server setup with client-side prediction (more).