From 267ce378e2cdfb1e72dcfcd05c8d4b69da9c79cb Mon Sep 17 00:00:00 2001 From: Adam Stück Date: Sun, 17 Dec 2023 19:54:39 +0100 Subject: overhaul: switch from ssg to barf --- build/atom.xml | 10 ++++++ build/favicon.ico | Bin 46927 -> 0 bytes build/index.html | 92 ++++++++++++++++++++++++++++-------------------------- build/main.css | 90 ---------------------------------------------------- build/pages.tsv | 0 build/posts.tsv | 0 build/rss.xml | 39 ----------------------- build/sitemap.xml | 8 ----- 8 files changed, 58 insertions(+), 181 deletions(-) create mode 100644 build/atom.xml delete mode 100644 build/favicon.ico delete mode 100644 build/main.css create mode 100644 build/pages.tsv create mode 100644 build/posts.tsv delete mode 100644 build/rss.xml delete mode 100644 build/sitemap.xml (limited to 'build') diff --git a/build/atom.xml b/build/atom.xml new file mode 100644 index 0000000..3bcd04a --- /dev/null +++ b/build/atom.xml @@ -0,0 +1,10 @@ + + + arena: Quake-like multiplayer shooter + + 2023-12-17T20:55:56Z + + Adam Stück + + https://arena.adast.dk,2022-04-23:default-atom-feed/ + diff --git a/build/favicon.ico b/build/favicon.ico deleted file mode 100644 index d537e87..0000000 Binary files a/build/favicon.ico and /dev/null differ diff --git a/build/index.html b/build/index.html index 70b828c..2528cd3 100644 --- a/build/index.html +++ b/build/index.html @@ -1,34 +1,34 @@ - - - - - - arena: Quake-like multiplayer shooter - - - - - -
- -
-

arena: Quake-like multiplayer shooter

+ + + + + + + arena: Quake-like multiplayer shooter + + + -

2021-05-07

+ -
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TODO: Update post!

+
+

arena: Quake-like multiplayer shooter

+

arena is currently on hiatus. I am hoping to do a +complete open-source rewrite using the Godot game +engine.
+~ 2023-12-17

- -

Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It’s a hobby project that I have been working on since 2016. It started as a warmup project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project.

- -

At it’s core, Aftershock is supposed to be my attempt at recreating a mix of Quake 3 / Quake Live along with whatever else I decide to add.

- +

arena (working title) is a multiplayer old-school arena shooter being made +by me, Adam Stück, with the Unity game engine. It's a hobby +project that I have been working on since 2016. It started as a warmup +project before jumping into developing an MMO, but I have since learned how +much work goes into making just a multiplayer fps. Especially as a solo +project.

+

At it's core, arena is supposed to be my attempt at recreating a mix of +Quake 3 / Quake Live along with whatever else I decide to add.

Main features (so far):

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  • p2p multiplayer
  • support for custom maps
  • @@ -37,25 +37,29 @@
  • health pickups
  • 3 gamemodes (FFA, TDM, Race)
- -

I’m in the process of rewriting a lot of systems in the game at the moment because I’m switching from janky p2p multiplayer to an authoritative server setup with client-side prediction (more).

- -

➤ Gameplay clips
-➤ Follow my progress

- -
- -

Have a comment on one of my posts? Start a discussion in my public inbox by -sending an email to ~adamski/public-inbox@lists.sr.ht [mailing list -etiquette]

+

I'm in the process of rewriting a lot of systems in the game at the moment +because I'm switching from janky p2p multiplayer to an authoritative server +setup with client-side prediction +(more).

+ +
    +
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- - diff --git a/build/main.css b/build/main.css deleted file mode 100644 index 4d89bb6..0000000 --- a/build/main.css +++ /dev/null @@ -1,90 +0,0 @@ -* { - box-sizing: border-box; -} -body { - font-family: sans-serif; - line-height: 1.45; - margin: 0 auto; - max-width: 45rem; - padding: 0 15px; -} -hr { - background-color: grey; - border: 0; - height: 1px; - margin: 2rem 0; -} -nav { - margin: 2rem 0 0; -} -main p { - margin: 1rem; -} -h1,h2,h3,h4 { - margin: 2rem 0 0; -} -h1 { - margin-bottom: 0.5rem; -} -h1 + p { - margin: 0 0 1rem; -} -span.created { - display: block; - margin: 4px 15px; -} -img { - border: 1px solid lightgrey; - height: auto; - max-width: 100%; - width: auto; -} -blockquote { - background-color: linen; - border-left: 4px solid lightcoral; - margin: 2rem 0; - padding: 10px; -} -blockquote p { - margin: 0; -} -figure { - margin: 2rem 0; -} -figcaption { - color: slategrey; -} -code { - background: #eee; - padding: 0.3rem; - tab-size: 4; -} -pre { - background: #eee; -} -pre code { - background: none; - display: block; - overflow-x: auto; - padding: 0.3rem 0.6rem; -} -table { - border-collapse: collapse; - margin: 2rem 0; - text-align: left; - width: 100%; -} -tr { - border-bottom: 1px solid lightgrey; -} -tr:nth-of-type(odd) td { - background-color: #f8f8f8; -} -th,td { - padding: 6px; -} -footer { - border-top: 1px dashed grey; - margin: 2rem 0; - padding: 1rem 15px; -} diff --git a/build/pages.tsv b/build/pages.tsv new file mode 100644 index 0000000..e69de29 diff --git a/build/posts.tsv b/build/posts.tsv new file mode 100644 index 0000000..e69de29 diff --git a/build/rss.xml b/build/rss.xml deleted file mode 100644 index 76dbb16..0000000 --- a/build/rss.xml +++ /dev/null @@ -1,39 +0,0 @@ - - - - adamski's arena - https://arena.adast.dk/rss.xml - Updates to the arena project - en-us - - - -arena: Quake-like multiplayer shooter -https://arena.adast.dk -https://arena.adast.dk -Tue, 27 Sep 2022 21:15:11 +0200 -Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It’s a hobby project that I have been working on since 2016. It started as a warmup project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project.

- -

At it’s core, Aftershock is supposed to be my attempt at recreating a mix of Quake 3 / Quake Live along with whatever else I decide to add.

- -

Main features (so far):

- -
    -
  • p2p multiplayer
  • -
  • support for custom maps
  • -
  • vq3-like movement
  • -
  • rocket launcher + rocket jumping
  • -
  • health pickups
  • -
  • 3 gamemodes (FFA, TDM, Race)
  • -
- -

I’m in the process of rewriting a lot of systems in the game at the moment because I’m switching from janky p2p multiplayer to an authoritative server setup with client-side prediction (more).

- -

➤ Gameplay clips
-➤ Follow my progress

-]]>
-
- - -
-
diff --git a/build/sitemap.xml b/build/sitemap.xml deleted file mode 100644 index c536f0a..0000000 --- a/build/sitemap.xml +++ /dev/null @@ -1,8 +0,0 @@ - - -https://arena.adast.dk/index.html2023-05-221.0 - -- cgit v1.2.3-70-g09d2