From 5aa9d9038919533481e10976f3f7f9c90531a81a Mon Sep 17 00:00:00 2001 From: Adam Stück Date: Mon, 22 May 2023 22:35:41 +0200 Subject: Add build manifest --- build/favicon.ico | Bin 0 -> 46927 bytes build/index.html | 61 ++++++++++++++++++++++++++++++++++++ build/main.css | 90 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ build/rss.xml | 39 +++++++++++++++++++++++ build/sitemap.xml | 8 +++++ 5 files changed, 198 insertions(+) create mode 100644 build/favicon.ico create mode 100644 build/index.html create mode 100644 build/main.css create mode 100644 build/rss.xml create mode 100644 build/sitemap.xml (limited to 'build') diff --git a/build/favicon.ico b/build/favicon.ico new file mode 100644 index 0000000..d537e87 Binary files /dev/null and b/build/favicon.ico differ diff --git a/build/index.html b/build/index.html new file mode 100644 index 0000000..70b828c --- /dev/null +++ b/build/index.html @@ -0,0 +1,61 @@ + + + + + + arena: Quake-like multiplayer shooter + + + + + +
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arena: Quake-like multiplayer shooter

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2021-05-07

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+

TODO: Update post!

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Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It’s a hobby project that I have been working on since 2016. It started as a warmup project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project.

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At it’s core, Aftershock is supposed to be my attempt at recreating a mix of Quake 3 / Quake Live along with whatever else I decide to add.

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Main features (so far):

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I’m in the process of rewriting a lot of systems in the game at the moment because I’m switching from janky p2p multiplayer to an authoritative server setup with client-side prediction (more).

+ +

➤ Gameplay clips
+➤ Follow my progress

+ +
+ +

Have a comment on one of my posts? Start a discussion in my public inbox by +sending an email to ~adamski/public-inbox@lists.sr.ht [mailing list +etiquette]

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+ + diff --git a/build/main.css b/build/main.css new file mode 100644 index 0000000..4d89bb6 --- /dev/null +++ b/build/main.css @@ -0,0 +1,90 @@ +* { + box-sizing: border-box; +} +body { + font-family: sans-serif; + line-height: 1.45; + margin: 0 auto; + max-width: 45rem; + padding: 0 15px; +} +hr { + background-color: grey; + border: 0; + height: 1px; + margin: 2rem 0; +} +nav { + margin: 2rem 0 0; +} +main p { + margin: 1rem; +} +h1,h2,h3,h4 { + margin: 2rem 0 0; +} +h1 { + margin-bottom: 0.5rem; +} +h1 + p { + margin: 0 0 1rem; +} +span.created { + display: block; + margin: 4px 15px; +} +img { + border: 1px solid lightgrey; + height: auto; + max-width: 100%; + width: auto; +} +blockquote { + background-color: linen; + border-left: 4px solid lightcoral; + margin: 2rem 0; + padding: 10px; +} +blockquote p { + margin: 0; +} +figure { + margin: 2rem 0; +} +figcaption { + color: slategrey; +} +code { + background: #eee; + padding: 0.3rem; + tab-size: 4; +} +pre { + background: #eee; +} +pre code { + background: none; + display: block; + overflow-x: auto; + padding: 0.3rem 0.6rem; +} +table { + border-collapse: collapse; + margin: 2rem 0; + text-align: left; + width: 100%; +} +tr { + border-bottom: 1px solid lightgrey; +} +tr:nth-of-type(odd) td { + background-color: #f8f8f8; +} +th,td { + padding: 6px; +} +footer { + border-top: 1px dashed grey; + margin: 2rem 0; + padding: 1rem 15px; +} diff --git a/build/rss.xml b/build/rss.xml new file mode 100644 index 0000000..76dbb16 --- /dev/null +++ b/build/rss.xml @@ -0,0 +1,39 @@ + + + + adamski's arena + https://arena.adast.dk/rss.xml + Updates to the arena project + en-us + + + +arena: Quake-like multiplayer shooter +https://arena.adast.dk +https://arena.adast.dk +Tue, 27 Sep 2022 21:15:11 +0200 +Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It’s a hobby project that I have been working on since 2016. It started as a warmup project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project.

+ +

At it’s core, Aftershock is supposed to be my attempt at recreating a mix of Quake 3 / Quake Live along with whatever else I decide to add.

+ +

Main features (so far):

+ +
    +
  • p2p multiplayer
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  • support for custom maps
  • +
  • vq3-like movement
  • +
  • rocket launcher + rocket jumping
  • +
  • health pickups
  • +
  • 3 gamemodes (FFA, TDM, Race)
  • +
+ +

I’m in the process of rewriting a lot of systems in the game at the moment because I’m switching from janky p2p multiplayer to an authoritative server setup with client-side prediction (more).

+ +

➤ Gameplay clips
+➤ Follow my progress

+]]>
+
+ + +
+
diff --git a/build/sitemap.xml b/build/sitemap.xml new file mode 100644 index 0000000..c536f0a --- /dev/null +++ b/build/sitemap.xml @@ -0,0 +1,8 @@ + + +https://arena.adast.dk/index.html2023-05-221.0 + -- cgit v1.2.3-70-g09d2