From 0aad32b0f7c6520e59bef1c303d12dbdb3514544 Mon Sep 17 00:00:00 2001 From: Adam Date: Sat, 23 Apr 2022 19:15:16 +0200 Subject: Inital commit --- dst/index.html | 61 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 61 insertions(+) create mode 100644 dst/index.html (limited to 'dst/index.html') diff --git a/dst/index.html b/dst/index.html new file mode 100644 index 0000000..1e1418c --- /dev/null +++ b/dst/index.html @@ -0,0 +1,61 @@ + + + + + + arena: Quake-like multiplayer shooter + + + + + +
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arena: Quake-like multiplayer shooter

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2021-05-07

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TODO: Update post!

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Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It’s a hobby project that I have been working on since 2016. It started as a warmup project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project.

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At it’s core, Aftershock is supposed to be my attempt at recreating a mix of Quake 3 / Quake Live along with whatever else I decide to add.

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Main features (so far):

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I’m in the process of rewriting a lot of systems in the game at the moment because I’m switching from janky p2p multiplayer to an authoritative server setup with client-side prediction (more).

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➤ Gameplay clips
+➤ Follow my progress

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Have a comment on one of my posts? Start a discussion in my public inbox by +sending an email to ~adamski/public-inbox@lists.sr.ht [mailing list +etiquette]

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