Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It’s a hobby project that I have been working on since 2016. It started as a warmup project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project.
+
+
At it’s core, Aftershock is supposed to be my attempt at recreating a mix of Quake 3 / Quake Live along with whatever else I decide to add.
+
+
Main features (so far):
+
+
+
p2p multiplayer
+
support for custom maps
+
vq3-like movement
+
rocket launcher + rocket jumping
+
health pickups
+
3 gamemodes (FFA, TDM, Race)
+
+
+
I’m in the process of rewriting a lot of systems in the game at the moment because I’m switching from janky p2p multiplayer to an authoritative server setup with client-side prediction (more).
This is probably your first time seeing it, but it just went through a
+major makeover. I’ve archived the old
+design if
+you want to check it out.
+
+
The new design is blazingly fast, light as a feather, and anyone can navigate it.
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+
You’ll find my contact details and important links on the homepage.
+There are links to more information about myself and this website, projects I’m
+working on, and my RSS feed at the top.
+I’ve included my PGP key if you wish to send me mail privately.
The CompSci department at my uni hosts an annual LAN party with tournaments
+in the usual titles (csgo, lol, trackmania, etc). I’ve had the idea for a
+while now that it would be amazing to get arena to a playable,
+fun state, and have a LAN tournament to really put it to the test.
+
+
I want to start working on my game again, and I want to it to be playable in
+time for the LAN party.
+
+
I have about 5 weeks to make it happen.
+
+
What to expect
+
+
I have a few technical blog posts planned, but I’ll also just be posting
+about anything I that interests me.
+
+
I think I’ll start doing monthly status updates (like this post), much like
+the engineers at
+sourcehut.org.
+I’d also like to start posting (weekly) development logs for arena.
+
+
Finally, I have a lot more services I need to start hosting before I really
+call this my platform. You can see the list of publicly available
+services by clicking the link at the top of the page. For now, I’m
+prioritising hosting the services that I use regularly.
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+
+
+
+Project Aftershock
+https://adast.xyz/arena
+https://adast.xyz/arena
+Tue, 27 Sep 2022 21:15:11 +0200
+Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It’s a hobby project that I have been working on since 2016. It started as a warmup project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project.
+
+
At it’s core, Aftershock is supposed to be my attempt at recreating a mix of Quake 3 / Quake Live along with whatever else I decide to add.
+
+
Main features (so far):
+
+
+
p2p multiplayer
+
support for custom maps
+
vq3-like movement
+
rocket launcher + rocket jumping
+
health pickups
+
3 gamemodes (FFA, TDM, Race)
+
+
+
I’m in the process of rewriting a lot of systems in the game at the moment because I’m switching from janky p2p multiplayer to an authoritative server setup with client-side prediction (more).