From 0aad32b0f7c6520e59bef1c303d12dbdb3514544 Mon Sep 17 00:00:00 2001 From: Adam Date: Sat, 23 Apr 2022 19:15:16 +0200 Subject: Inital commit --- dst/favicon.ico | Bin 0 -> 46927 bytes dst/index.html | 61 ++++++++++++++++++++++++++++++++++ dst/main.css | 90 +++++++++++++++++++++++++++++++++++++++++++++++++++ dst/rss.xml | 99 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ dst/sitemap.xml | 8 +++++ 5 files changed, 258 insertions(+) create mode 100644 dst/favicon.ico create mode 100644 dst/index.html create mode 100644 dst/main.css create mode 100644 dst/rss.xml create mode 100644 dst/sitemap.xml (limited to 'dst') diff --git a/dst/favicon.ico b/dst/favicon.ico new file mode 100644 index 0000000..d537e87 Binary files /dev/null and b/dst/favicon.ico differ diff --git a/dst/index.html b/dst/index.html new file mode 100644 index 0000000..1e1418c --- /dev/null +++ b/dst/index.html @@ -0,0 +1,61 @@ + + + + + + arena: Quake-like multiplayer shooter + + + + + +
+ +
+

arena: Quake-like multiplayer shooter

+ +

2021-05-07

+ +
+

TODO: Update post!

+
+ +

Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It’s a hobby project that I have been working on since 2016. It started as a warmup project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project.

+ +

At it’s core, Aftershock is supposed to be my attempt at recreating a mix of Quake 3 / Quake Live along with whatever else I decide to add.

+ +

Main features (so far):

+ + + +

I’m in the process of rewriting a lot of systems in the game at the moment because I’m switching from janky p2p multiplayer to an authoritative server setup with client-side prediction (more).

+ +

➤ Gameplay clips
+➤ Follow my progress

+ +
+ +

Have a comment on one of my posts? Start a discussion in my public inbox by +sending an email to ~adamski/public-inbox@lists.sr.ht [mailing list +etiquette]

+ +
+ + diff --git a/dst/main.css b/dst/main.css new file mode 100644 index 0000000..4d89bb6 --- /dev/null +++ b/dst/main.css @@ -0,0 +1,90 @@ +* { + box-sizing: border-box; +} +body { + font-family: sans-serif; + line-height: 1.45; + margin: 0 auto; + max-width: 45rem; + padding: 0 15px; +} +hr { + background-color: grey; + border: 0; + height: 1px; + margin: 2rem 0; +} +nav { + margin: 2rem 0 0; +} +main p { + margin: 1rem; +} +h1,h2,h3,h4 { + margin: 2rem 0 0; +} +h1 { + margin-bottom: 0.5rem; +} +h1 + p { + margin: 0 0 1rem; +} +span.created { + display: block; + margin: 4px 15px; +} +img { + border: 1px solid lightgrey; + height: auto; + max-width: 100%; + width: auto; +} +blockquote { + background-color: linen; + border-left: 4px solid lightcoral; + margin: 2rem 0; + padding: 10px; +} +blockquote p { + margin: 0; +} +figure { + margin: 2rem 0; +} +figcaption { + color: slategrey; +} +code { + background: #eee; + padding: 0.3rem; + tab-size: 4; +} +pre { + background: #eee; +} +pre code { + background: none; + display: block; + overflow-x: auto; + padding: 0.3rem 0.6rem; +} +table { + border-collapse: collapse; + margin: 2rem 0; + text-align: left; + width: 100%; +} +tr { + border-bottom: 1px solid lightgrey; +} +tr:nth-of-type(odd) td { + background-color: #f8f8f8; +} +th,td { + padding: 6px; +} +footer { + border-top: 1px dashed grey; + margin: 2rem 0; + padding: 1rem 15px; +} diff --git a/dst/rss.xml b/dst/rss.xml new file mode 100644 index 0000000..473488b --- /dev/null +++ b/dst/rss.xml @@ -0,0 +1,99 @@ + + + + Adam Stück's blog + https://adast.xyz/rss.xml + Recent content in Adam Stück's blog + en-us + + + + + +February 2023 +https://adast.xyz/2023-02-log +https://adast.xyz/2023-02-log +Sat, 04 Mar 2023 19:56:12 +0100 +Hi, welcome to my website.

+ +

This is probably your first time seeing it, but it just went through a +major makeover. I’ve archived the old +design if +you want to check it out.

+ +

The new design is blazingly fast, light as a feather, and anyone can navigate it.

+ +

You’ll find my contact details and important links on the homepage. +There are links to more information about myself and this website, projects I’m +working on, and my RSS feed at the top. +I’ve included my PGP key if you wish to send me mail privately.

+ +

This redesign was heavily inspired by bt.ht and +drewdevault.com.

+ +

Game dev is back on the menu!

+ +

The CompSci department at my uni hosts an annual LAN party with tournaments +in the usual titles (csgo, lol, trackmania, etc). I’ve had the idea for a +while now that it would be amazing to get arena to a playable, +fun state, and have a LAN tournament to really put it to the test.

+ +

I want to start working on my game again, and I want to it to be playable in +time for the LAN party.

+ +

I have about 5 weeks to make it happen.

+ +

What to expect

+ +

I have a few technical blog posts planned, but I’ll also just be posting +about anything I that interests me.

+ +

I think I’ll start doing monthly status updates (like this post), much like +the engineers at +sourcehut.org. +I’d also like to start posting (weekly) development logs for arena.

+ +

Finally, I have a lot more services I need to start hosting before I really +call this my platform. You can see the list of publicly available +services by clicking the link at the top of the page. For now, I’m +prioritising hosting the services that I use regularly.

+ +

That’s all for now!

+ +

Book club

+ +

inspired by 100rabbits

+ +

I’m reading A Voyage for Madmen by Peter Nichols.

]]>
+
+ + +Project Aftershock +https://adast.xyz/arena +https://adast.xyz/arena +Tue, 27 Sep 2022 21:15:11 +0200 +Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It’s a hobby project that I have been working on since 2016. It started as a warmup project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project.

+ +

At it’s core, Aftershock is supposed to be my attempt at recreating a mix of Quake 3 / Quake Live along with whatever else I decide to add.

+ +

Main features (so far):

+ +
    +
  • p2p multiplayer
  • +
  • support for custom maps
  • +
  • vq3-like movement
  • +
  • rocket launcher + rocket jumping
  • +
  • health pickups
  • +
  • 3 gamemodes (FFA, TDM, Race)
  • +
+ +

I’m in the process of rewriting a lot of systems in the game at the moment because I’m switching from janky p2p multiplayer to an authoritative server setup with client-side prediction (more).

+ +

➤ Gameplay clips
+➤ Follow my progress

+]]>
+
+ + +
+
diff --git a/dst/sitemap.xml b/dst/sitemap.xml new file mode 100644 index 0000000..6eaeac8 --- /dev/null +++ b/dst/sitemap.xml @@ -0,0 +1,8 @@ + + +https://arena.adast.xyz/index.html2023-03-101.0 + -- cgit v1.2.3-70-g09d2