From 5aa9d9038919533481e10976f3f7f9c90531a81a Mon Sep 17 00:00:00 2001 From: Adam Stück Date: Mon, 22 May 2023 22:35:41 +0200 Subject: Add build manifest --- dst/favicon.ico | Bin 46927 -> 0 bytes dst/index.html | 61 -------------------------------------- dst/main.css | 90 -------------------------------------------------------- dst/rss.xml | 39 ------------------------ dst/sitemap.xml | 8 ----- 5 files changed, 198 deletions(-) delete mode 100644 dst/favicon.ico delete mode 100644 dst/index.html delete mode 100644 dst/main.css delete mode 100644 dst/rss.xml delete mode 100644 dst/sitemap.xml (limited to 'dst') diff --git a/dst/favicon.ico b/dst/favicon.ico deleted file mode 100644 index d537e87..0000000 Binary files a/dst/favicon.ico and /dev/null differ diff --git a/dst/index.html b/dst/index.html deleted file mode 100644 index 88eb329..0000000 --- a/dst/index.html +++ /dev/null @@ -1,61 +0,0 @@ - - - - - - arena: Quake-like multiplayer shooter - - - - - -
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arena: Quake-like multiplayer shooter

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2021-05-07

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TODO: Update post!

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Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It’s a hobby project that I have been working on since 2016. It started as a warmup project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project.

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At it’s core, Aftershock is supposed to be my attempt at recreating a mix of Quake 3 / Quake Live along with whatever else I decide to add.

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Main features (so far):

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I’m in the process of rewriting a lot of systems in the game at the moment because I’m switching from janky p2p multiplayer to an authoritative server setup with client-side prediction (more).

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➤ Gameplay clips
-➤ Follow my progress

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Have a comment on one of my posts? Start a discussion in my public inbox by -sending an email to ~adamski/public-inbox@lists.sr.ht [mailing list -etiquette]

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- - diff --git a/dst/main.css b/dst/main.css deleted file mode 100644 index 4d89bb6..0000000 --- a/dst/main.css +++ /dev/null @@ -1,90 +0,0 @@ -* { - box-sizing: border-box; -} -body { - font-family: sans-serif; - line-height: 1.45; - margin: 0 auto; - max-width: 45rem; - padding: 0 15px; -} -hr { - background-color: grey; - border: 0; - height: 1px; - margin: 2rem 0; -} -nav { - margin: 2rem 0 0; -} -main p { - margin: 1rem; -} -h1,h2,h3,h4 { - margin: 2rem 0 0; -} -h1 { - margin-bottom: 0.5rem; -} -h1 + p { - margin: 0 0 1rem; -} -span.created { - display: block; - margin: 4px 15px; -} -img { - border: 1px solid lightgrey; - height: auto; - max-width: 100%; - width: auto; -} -blockquote { - background-color: linen; - border-left: 4px solid lightcoral; - margin: 2rem 0; - padding: 10px; -} -blockquote p { - margin: 0; -} -figure { - margin: 2rem 0; -} -figcaption { - color: slategrey; -} -code { - background: #eee; - padding: 0.3rem; - tab-size: 4; -} -pre { - background: #eee; -} -pre code { - background: none; - display: block; - overflow-x: auto; - padding: 0.3rem 0.6rem; -} -table { - border-collapse: collapse; - margin: 2rem 0; - text-align: left; - width: 100%; -} -tr { - border-bottom: 1px solid lightgrey; -} -tr:nth-of-type(odd) td { - background-color: #f8f8f8; -} -th,td { - padding: 6px; -} -footer { - border-top: 1px dashed grey; - margin: 2rem 0; - padding: 1rem 15px; -} diff --git a/dst/rss.xml b/dst/rss.xml deleted file mode 100644 index 76dbb16..0000000 --- a/dst/rss.xml +++ /dev/null @@ -1,39 +0,0 @@ - - - - adamski's arena - https://arena.adast.dk/rss.xml - Updates to the arena project - en-us - - - -arena: Quake-like multiplayer shooter -https://arena.adast.dk -https://arena.adast.dk -Tue, 27 Sep 2022 21:15:11 +0200 -Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It’s a hobby project that I have been working on since 2016. It started as a warmup project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project.

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At it’s core, Aftershock is supposed to be my attempt at recreating a mix of Quake 3 / Quake Live along with whatever else I decide to add.

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Main features (so far):

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  • p2p multiplayer
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  • support for custom maps
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  • vq3-like movement
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  • rocket launcher + rocket jumping
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  • health pickups
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  • 3 gamemodes (FFA, TDM, Race)
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I’m in the process of rewriting a lot of systems in the game at the moment because I’m switching from janky p2p multiplayer to an authoritative server setup with client-side prediction (more).

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➤ Gameplay clips
-➤ Follow my progress

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diff --git a/dst/sitemap.xml b/dst/sitemap.xml deleted file mode 100644 index 41e237a..0000000 --- a/dst/sitemap.xml +++ /dev/null @@ -1,8 +0,0 @@ - - -https://arena.adast.xyz/index.html2023-05-191.0 - -- cgit v1.2.3-70-g09d2