From 0c1a419df434d005257eeafc1cbf66d59633e191 Mon Sep 17 00:00:00 2001 From: Adam Stück Date: Mon, 18 Dec 2023 00:22:06 +0100 Subject: index: move description to seperate intro post --- posts/2021-05.md | 26 ++++++++++++++++++++++++++ 1 file changed, 26 insertions(+) create mode 100644 posts/2021-05.md (limited to 'posts') diff --git a/posts/2021-05.md b/posts/2021-05.md new file mode 100644 index 0000000..9679fa7 --- /dev/null +++ b/posts/2021-05.md @@ -0,0 +1,26 @@ +# Project introduction, May 2021 + +2021-05-07 + +**arena** (working title) is a multiplayer old-school arena shooter being made +with the Unity game engine. It's a hobby project that I have been working on +since 2016. It started as a *warmup* project before jumping into developing an +MMO, but I have since learned how much work goes into making just a multiplayer +fps. Especially as a solo project. + +At it's core, **arena** is supposed to be my attempt at recreating a mix of +Quake 3 / Quake Live along with whatever else I decide to add. + +Main features (so far): + +- p2p multiplayer +- support for custom maps +- vq3-like movement +- rocket launcher + rocket jumping +- health pickups +- 3 gamemodes (FFA, TDM, Race) + +I'm in the process of rewriting a lot of systems in the game at the moment +because I'm switching from janky p2p multiplayer to an authoritative server +setup with client-side prediction +[(more)](https://www.gabrielgambetta.com/client-server-game-architecture.html). -- cgit v1.2.3-70-g09d2