From 267ce378e2cdfb1e72dcfcd05c8d4b69da9c79cb Mon Sep 17 00:00:00 2001
From: Adam Stück
Date: Sun, 17 Dec 2023 19:54:39 +0100
Subject: overhaul: switch from ssg to barf
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- adamski's arena
- https://arena.adast.dk/rss.xml
- Updates to the arena project
- en-us
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-arena: Quake-like multiplayer shooter
-https://arena.adast.dk
-https://arena.adast.dk
-Tue, 27 Sep 2022 21:15:11 +0200
-Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It’s a hobby project that I have been working on since 2016. It started as a warmup project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project.
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At it’s core, Aftershock is supposed to be my attempt at recreating a mix of Quake 3 / Quake Live along with whatever else I decide to add.
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Main features (so far):
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p2p multiplayer
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support for custom maps
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vq3-like movement
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rocket launcher + rocket jumping
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health pickups
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3 gamemodes (FFA, TDM, Race)
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I’m in the process of rewriting a lot of systems in the game at the moment because I’m switching from janky p2p multiplayer to an authoritative server setup with client-side prediction (more).