From 267ce378e2cdfb1e72dcfcd05c8d4b69da9c79cb Mon Sep 17 00:00:00 2001 From: Adam Stück Date: Sun, 17 Dec 2023 19:54:39 +0100 Subject: overhaul: switch from ssg to barf --- src/_footer.html | 11 ------- src/_header.html | 17 ----------- src/favicon.ico | Bin 46927 -> 0 bytes src/index.md | 29 ------------------ src/main.css | 90 ------------------------------------------------------- src/rss.xml | 39 ------------------------ 6 files changed, 186 deletions(-) delete mode 100644 src/_footer.html delete mode 100644 src/_header.html delete mode 100644 src/favicon.ico delete mode 100644 src/index.md delete mode 100644 src/main.css delete mode 100644 src/rss.xml (limited to 'src') diff --git a/src/_footer.html b/src/_footer.html deleted file mode 100644 index 7408831..0000000 --- a/src/_footer.html +++ /dev/null @@ -1,11 +0,0 @@ - - - - diff --git a/src/_header.html b/src/_header.html deleted file mode 100644 index f45e37a..0000000 --- a/src/_header.html +++ /dev/null @@ -1,17 +0,0 @@ - - - - - - - - - - - -
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diff --git a/src/favicon.ico b/src/favicon.ico deleted file mode 100644 index d537e87..0000000 Binary files a/src/favicon.ico and /dev/null differ diff --git a/src/index.md b/src/index.md deleted file mode 100644 index a60a462..0000000 --- a/src/index.md +++ /dev/null @@ -1,29 +0,0 @@ -# arena: Quake-like multiplayer shooter - -2021-05-07 - -> TODO: Update post! - -Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It's a hobby project that I have been working on since 2016. It started as a *warmup* project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project. - -At it's core, Aftershock is supposed to be my attempt at recreating a mix of Quake 3 / Quake Live along with whatever else I decide to add. - -Main features (so far): - -- p2p multiplayer -- support for custom maps -- vq3-like movement -- rocket launcher + rocket jumping -- health pickups -- 3 gamemodes (FFA, TDM, Race) - -I'm in the process of rewriting a lot of systems in the game at the moment because I'm switching from janky p2p multiplayer to an authoritative server setup with client-side prediction [(more)](https://www.gabrielgambetta.com/client-server-game-architecture.html). - -➤ [Gameplay clips](https://tv.adast.dk/c/arena/videos) -➤ [Follow my progress](https://trello.com/b/ycQyrouQ) - -
- -Have a comment on one of my posts? Start a discussion in [my public inbox](https://lists.sr.ht/~adamski/public-inbox) by -sending an email to [~adamski/public-inbox@lists.sr.ht](mailto:~adamski/public-inbox@lists.sr.ht) [[mailing list -etiquette](https://man.sr.ht/lists.sr.ht/etiquette.md)] diff --git a/src/main.css b/src/main.css deleted file mode 100644 index 4d89bb6..0000000 --- a/src/main.css +++ /dev/null @@ -1,90 +0,0 @@ -* { - box-sizing: border-box; -} -body { - font-family: sans-serif; - line-height: 1.45; - margin: 0 auto; - max-width: 45rem; - padding: 0 15px; -} -hr { - background-color: grey; - border: 0; - height: 1px; - margin: 2rem 0; -} -nav { - margin: 2rem 0 0; -} -main p { - margin: 1rem; -} -h1,h2,h3,h4 { - margin: 2rem 0 0; -} -h1 { - margin-bottom: 0.5rem; -} -h1 + p { - margin: 0 0 1rem; -} -span.created { - display: block; - margin: 4px 15px; -} -img { - border: 1px solid lightgrey; - height: auto; - max-width: 100%; - width: auto; -} -blockquote { - background-color: linen; - border-left: 4px solid lightcoral; - margin: 2rem 0; - padding: 10px; -} -blockquote p { - margin: 0; -} -figure { - margin: 2rem 0; -} -figcaption { - color: slategrey; -} -code { - background: #eee; - padding: 0.3rem; - tab-size: 4; -} -pre { - background: #eee; -} -pre code { - background: none; - display: block; - overflow-x: auto; - padding: 0.3rem 0.6rem; -} -table { - border-collapse: collapse; - margin: 2rem 0; - text-align: left; - width: 100%; -} -tr { - border-bottom: 1px solid lightgrey; -} -tr:nth-of-type(odd) td { - background-color: #f8f8f8; -} -th,td { - padding: 6px; -} -footer { - border-top: 1px dashed grey; - margin: 2rem 0; - padding: 1rem 15px; -} diff --git a/src/rss.xml b/src/rss.xml deleted file mode 100644 index 76dbb16..0000000 --- a/src/rss.xml +++ /dev/null @@ -1,39 +0,0 @@ - - - - adamski's arena - https://arena.adast.dk/rss.xml - Updates to the arena project - en-us - - - -arena: Quake-like multiplayer shooter -https://arena.adast.dk -https://arena.adast.dk -Tue, 27 Sep 2022 21:15:11 +0200 -Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It’s a hobby project that I have been working on since 2016. It started as a warmup project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project.

- -

At it’s core, Aftershock is supposed to be my attempt at recreating a mix of Quake 3 / Quake Live along with whatever else I decide to add.

- -

Main features (so far):

- -
    -
  • p2p multiplayer
  • -
  • support for custom maps
  • -
  • vq3-like movement
  • -
  • rocket launcher + rocket jumping
  • -
  • health pickups
  • -
  • 3 gamemodes (FFA, TDM, Race)
  • -
- -

I’m in the process of rewriting a lot of systems in the game at the moment because I’m switching from janky p2p multiplayer to an authoritative server setup with client-side prediction (more).

- -

➤ Gameplay clips
-➤ Follow my progress

-]]>
-
- - -
-
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