backend = "glx"; vsync = true; ################################# # # Opacity # ################################# inactive-opacity = 1; active-opacity = 1; frame-opacity = 1; inactive-opacity-override = false; # Dim inactive windows. (0.0 - 1.0) inactive-dim = 0.01; # Do not let dimness adjust based on window opacity. inactive-dim-fixed = true; # Blur background of transparent windows. Bad performance with X Render backend. GLX backend is preferred. blur-background = true; # Blur background of opaque windows with transparent frames as well. # blur-background-frame = true; # Do not let blur radius adjust based on window opacity. blur-background-fixed = false; blur-background-exclude = [ "window_type = 'dock'", "window_type = 'desktop'", "window_type = 'dnd'" ]; opacity-rule = [ "95:class_g = 'URxvt' && !_NET_WM_STATE@:32a", "0:_NET_WM_STATE@[0]:32a *= '_NET_WM_STATE_HIDDEN'", "0:_NET_WM_STATE@[1]:32a *= '_NET_WM_STATE_HIDDEN'", "0:_NET_WM_STATE@[2]:32a *= '_NET_WM_STATE_HIDDEN'", "0:_NET_WM_STATE@[3]:32a *= '_NET_WM_STATE_HIDDEN'", "0:_NET_WM_STATE@[4]:32a *= '_NET_WM_STATE_HIDDEN'", "100:_NET_WM_STATE@[0]:32a = '_NET_WM_STATE_FULLSCREEN'", "100:_NET_WM_STATE@[1]:32a = '_NET_WM_STATE_FULLSCREEN'", "100:_NET_WM_STATE@[2]:32a = '_NET_WM_STATE_FULLSCREEN'", "100:_NET_WM_STATE@[3]:32a = '_NET_WM_STATE_FULLSCREEN'", "100:_NET_WM_STATE@[4]:32a = '_NET_WM_STATE_FULLSCREEN'", # "95:class_g = 'Alacritty' && !focused" ]; ################################# # # Other # ################################# # Try to detect WM windows and mark them as active. mark-wmwin-focused = true; # Mark all non-WM but override-redirect windows active (e.g. menus). mark-ovredir-focused = true; # Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused instead of using FocusIn/Out events. # Usually more reliable but depends on a EWMH-compliant WM. use-ewmh-active-win = true; # Detect rounded corners and treat them as rectangular when --shadow-ignore-shaped is on. detect-rounded-corners = true; # Detect _NET_WM_OPACITY on client windows, useful for window managers not passing _NET_WM_OPACITY of client windows to frame windows. # This prevents opacity being ignored for some apps. # For example without this enabled my xfce4-notifyd is 100% opacity no matter what. detect-client-opacity = true; # Unredirect all windows if a full-screen opaque window is detected, to maximize performance for full-screen windows, like games. # Known to cause flickering when redirecting/unredirecting windows. # paint-on-overlay may make the flickering less obvious. unredir-if-possible = true; # Specify a list of conditions of windows that should always be considered focused. focus-exclude = [ ]; # Use WM_TRANSIENT_FOR to group windows, and consider windows in the same group focused at the same time. detect-transient = true; # Use WM_CLIENT_LEADER to group windows, and consider windows in the same group focused at the same time. # WM_TRANSIENT_FOR has higher priority if --detect-transient is enabled, too. detect-client-leader = true; ################################# # # Window type settings # ################################# wintypes: { tooltip = { # fade: Fade the particular type of windows. fade = true; # shadow: Give those windows shadow shadow = false; # opacity: Default opacity for the type of windows. opacity = 0.85; # focus: Whether to always consider windows of this type focused. focus = true; }; dock = { shadow = false; } dnd = { shadow = false; } popup_menu = { opacity = 1.0; shadow = false; fade = false; } dropdown_menu = { opacity = 1.0; fade = false; } };