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author | adam <56338480+adastx@users.noreply.github.com> | 2022-08-30 18:41:42 +0200 |
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committer | adam <56338480+adastx@users.noreply.github.com> | 2022-08-30 18:41:42 +0200 |
commit | 28fbb2a85e15525292a3651f6f9d23d786de6f37 (patch) | |
tree | e836e35d8dead6ea7897ee445c68597e923c79a0 /dst/game.html | |
parent | bdf9e3ea5034022d3c4ac9e588e5e6a07d2588ae (diff) |
Removed generated html from repo
Diffstat (limited to 'dst/game.html')
-rw-r--r-- | dst/game.html | 64 |
1 files changed, 0 insertions, 64 deletions
diff --git a/dst/game.html b/dst/game.html deleted file mode 100644 index be81007..0000000 --- a/dst/game.html +++ /dev/null @@ -1,64 +0,0 @@ -<!DOCTYPE html> -<html> - -<head> - <meta charset="UTF-8"> - <meta name="viewport" content="width=device-width, initial-scale=1.0"> - - <title>Project Aftershock — adast.xyz</title> - <link rel="icon" type="image/x-icon" href="images/favicon.ico"> - <link rel="stylesheet" href="styles/style.css"> - <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/4.7.0/css/font-awesome.min.css"> -</head> - -<body> - <header> - <a href="/" class="homepage-link">adast.xyz</a> - • - <a id="darkmodetoggle" class="fa fa-moon-o" onclick="switchTheme()" aria-hidden="true"></a> - </header> -<h1 id="project-aftershock">Project Aftershock</h1> - -<blockquote> -<p>7<sup>th</sup> May 2021 — hello world!</p> -</blockquote> - -<p>Aftershock (working title) is a multiplayer old-school arena shooter being made in Unity. It’s a hobby project that I have been working on since 2016. It started as a <em>warmup</em> project before jumping into developing an MMO, but I have since learned how much work goes into making just a multiplayer fps. Especially as a solo project. </p> - -<p>At it’s core, Aftershock is supposed to be my attempt at recreating a mix of Quake 3 / Quake Live along with whatever else I decide to add. </p> - -<p>Main features (so far):</p> - -<ul> -<li>p2p multiplayer</li> -<li>support for custom maps</li> -<li>vq3-like movement</li> -<li>rocket launcher + rocket jumping</li> -<li>health pickups</li> -<li>3 gamemodes (FFA, TDM, Race)</li> -</ul> - -<p>I’m in the process of rewriting a lot of systems in the game at the moment because I’m switching from janky p2p multiplayer to an authoritative server setup with client-side prediction <a href="https://www.gabrielgambetta.com/client-server-game-architecture.html">(more)</a>.</p> - -<p>➤ <a href="https://www.youtube.com/c/adamski1">Gameplay clips</a><br/> -➤ <a href="https://trello.com/b/ycQyrouQ">Follow my progress</a></p> -<footer> - <a href="/" class="homepage-link">adast.xyz</a> - — - <a href="https://git.adast.xyz/explore/repos">Gitea</a> - • - <a href="https://github.com/adastx">Github</a> - • - <a href="https://odysee.com/@adamski:f">Odysee</a> - • - <a href="https://youtube.com/c/adamski1">Youtube</a> - • - <a href="https://www.twitch.tv/adastx">Twitch</a> - • - <a href="https://steamcommunity.com/id/adastx">Steam</a> -</footer> - -<script src="scripts/darktheme.js"></script> -</body> - -</html> |